// Choreo version 1
actor "Alyx"
{
  channel "audio"
  {
    event speak "ep_02.al_car_nearmiss04"
    {
      time 0.468555 2.252365
      param "ep_02.al_car_nearmiss04"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
  }
  channel "face to"
  {
  }
  channel "look at"
  {
    event lookat "!player"
    {
      time 0.073998 2.804732
      param "!player"
      event_ramp
      {
        0.3880 0.9499
        2.2874 0.9471
      }
    }
  }
  channel "move to"
  {
  }
  channel "Postures"
  {
  }
  channel "Gestures"
  {
  }
  channel "facial"
  {
    event flexanimation "Facial Animation"
    {
      time 0.021505 2.811827
      param ""
      flexanimations samples_use_time defaultcurvetype=curve_catmullrom_normalize_x_to_curve_catmullrom_normalize_x
      {
        "inner_raiser" combo 
        {
          0.4606 0.4800
          0.6063 0.5300
          1.4688 0.5500
          1.8906 0.8500
          2.2438 0.5200
          2.4063 0.5000
        }
        {
          0.4606 0.7300
          0.6406 0.7500
          2.2031 0.7300
          2.4094 0.7300
        }
        "outer_raiser" combo 
        {
          0.4606 0.7500
          0.6688 0.8300
          2.2125 0.7800
          2.3844 0.7500
        }
        {
          0.4606 0.7400
          0.6125 0.7700
          2.2313 0.7100
          2.3938 0.7000
        }
        "lowerer" combo 
        {
          0.4606 0.2100
          0.6406 0.2400
          2.1875 0.2000
          2.3969 0.1900
        }
        {
          0.4606 0.5000
        }
      }
    }
  }
  channel "Trigger"
  {
  }
  faceposermodel "u:\tf2\hl2\models\alyx.mdl"
}

mapname "maps\d2_prison\06_actormarks.bsp"
scalesettings
{
  "CChoreoView" "62"
  "SceneRampTool" "100"
  "RampTool" "26"
  "ExpressionTool" "64"
  "GestureTool" "100"
}
fps 60
snap off
ignorePhonemes off