//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============// // // Purpose: // //=====================================================================================// #ifndef C_MOVIE_DISPLAY_H #define C_MOVIE_DISPLAY_H #include "cbase.h" class C_MovieDisplay : public C_BaseEntity { public: DECLARE_CLASS( C_MovieDisplay, C_BaseEntity ); DECLARE_CLIENTCLASS(); C_MovieDisplay(); ~C_MovieDisplay(); bool IsEnabled( void ) const { return m_bEnabled; } bool IsLooping( void ) const { return m_bLooping; } const char *GetMovieFilename( void ) const { return m_szMovieFilename; } const char *GetGroupName( void ) const { return m_szGroupName; } private: bool m_bEnabled; bool m_bLooping; char m_szMovieFilename[128]; char m_szGroupName[128]; }; #endif //C_MOVIE_DISPLAY_H