Debug Win32 Release Win32 Vrad_dll {90A78BD4-2532-39D9-6D34-7A3C2648508C} DynamicLibrary MultiByte vrad_dll DynamicLibrary MultiByte vrad_dll <_ProjectFileVersion>10.0.30319.1 .\Debug\win32\ .\Debug\win32\ ..\..\devtools\vstools;$(ExecutablePath);$(Path) true true true false true .\Release\win32\ .\Release\win32\ ..\..\devtools\vstools;$(ExecutablePath);$(Path) true true false false true /MP Disabled ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve true false Default MultiThreadedDebug true StreamingSIMDExtensions Fast true true NotUsing $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true EditAndContinue CompileAsCpp $(IntDir)/ Prompt _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE 1033 /ignore:4221 %(AdditionalDependencies);ws2_32.lib NotSet $(OutDir)\vrad_dll.dll true ..\..\lib\common;..\..\lib\public libc;libcd;libcmt true $(IntDir)/$(TargetName).pdb false $(IntDir)/$(TargetName).map Windows MachineX86 PromptImmediately false false true true true $(OutDir)/vrad_dll.bsc Publishing to ..\..\..\game\bin if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK /MP /d2Zi+ MaxSpeed AnySuitable true Speed ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve true false MultiThreaded false true StreamingSIMDExtensions Fast true true NotUsing $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true ProgramDatabase CompileAsCpp $(IntDir)/ Prompt NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE 1033 /DYNAMICBASE /ignore:4221 %(AdditionalDependencies);ws2_32.lib NotSet $(OutDir)\vrad_dll.dll true ..\..\lib\common;..\..\lib\public libc;libcd;libcmtd true $(IntDir)/$(TargetName).pdb false $(IntDir)/$(TargetName).map Windows true true MachineX86 PromptImmediately false true true true $(OutDir)/vrad_dll.bsc Publishing to ..\..\..\game\bin if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK NotUsing NotUsing Compiling pointeroverride.asm "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" $(IntDir)\%(Filename).obj Compiling pointeroverride.asm "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" $(IntDir)\%(Filename).obj