// Choreo version 1
actor "!target1"
{
  channel "pose"
  {
    event sequence "shoot_ar2"
    {
      time 0.013333 0.013333
      param "Aim_all_SG"
      event_ramp
      {
        0.0100 1.0000
        1.5000 0.9886
      }
      fixedlength
    }
    event sequence "Idle1_SMG1"
    {
      time 0.026666 1.680000
      param "CombatIdle1_SMG1"
    }
  }
  channel "aim"
  {
    event generic "aim at"
    {
      time 0.233333 1.746667
      param "AI_AIM"
      param2 "!target2"
    }
  }
  channel "chiggers"
  {
    event firetrigger "pause"
    {
      time 1.353333 -1.000000
      param "1"
    }
  }
}

scalesettings
{
  "CChoreoView" "100"
  "RampTool" "100"
  "ExpressionTool" "100"
  "GestureTool" "100"
  "SceneRampTool" "100"
}
fps 60
snap off