// Choreo version 1 actor "Alyx" { channel "Audio" { event speak "ep_02.al_crash_fallinggasp" { time 0.235633 0.976699 param "ep_02.al_crash_fallinggasp" fixedlength cctype "cc_master" cctoken "" } event generic "click click damn its empty" { time 2.994253 5.339082 param "debugtext CLICK CLICK damn its empty" } event speak "ep_01.al_combat_yeah02" { time 1.913794 2.520007 param "ep_01.al_combat_yeah02" fixedlength cctype "cc_master" cctoken "" } } channel "lookAt" { event lookat "hunter" { time 0.040230 2.401413 param "hunter" event_ramp { 0.4960 1.0000 1.8827 1.0000 2.3612 0.0000 } } event lookat "mark_alyx_look_3" { time 1.873563 2.913792 param "mark_alyx_look_3" event_ramp { 0.5160 1.0000 1.0403 1.0000 } } } channel "moveTo" { } channel "faceTo" { event face "hunter" { time 1.947393 2.950487 param "hunter" event_ramp { 0.4980 1.0000 1.0031 1.0000 } } event face "hunter" { time 0.309461 2.766579 param "hunter" event_ramp { 0.4980 1.0000 1.8469 1.0000 2.4571 0.0161 } } } channel "postures" { } channel "seq" { event sequence "shoot_ar2_alt" { time 0.888153 1.648153 param "shoot_ar2_alt" fixedlength } event sequence "NULL" { time 3.528736 6.195403 param "shoot_ar2_alt_scene" fixedlength } } channel "body" { } channel "gestures" { } channel "head" { } channel "facial" { event generic "hunter" { time 0.936782 1.436783 param "AI_AIM" } } channel "trigger" { event firetrigger "1. drop AR2" { time 3.563219 -1.000000 param "1" } } } scalesettings { "CChoreoView" "116" "ExpressionTool" "100" "GestureTool" "100" "RampTool" "100" "SceneRampTool" "100" } fps 60 snap off