# Files to ignore when considering what GIT should commit. # Visual Studio *.suo *.user *.sln.docstates *.obj *.pch *.tlog *.log *.scc *.exp *.ilk *.lastbuildstate vc100.pdb ipch *.sdf *.opensdf *.idb *.vcxproj *.sln # OSX/Linux build products *.mak *.mak.vpc_crc *.xcodeproj/ obj*/ !devtools/*.mak sp/src/devtools/makefile_base_posix.mak.link !utils/smdlexp/smdlexp.mak # Specific Source build products client.pdb client.dll client.lib server.pdb server.dll server.lib client.so client.so.dbg server.so server.so.dbg server_srv.so server_srv.so.dbg client.dylib client.dylib.dSYM/ server.dylib server.dylib.dSYM/ # files generated by running a mod config.cfg # shader files *.tmp *.vcs # Unnecessary files *.lib *.filters *.vpc_crc *.sentinel # Backup files *.bak # Build folders sp/src/.vs/ sp/src/game/client/Debug_mod_episodic/ sp/src/game/client/Debug_mod_hl2/ sp/src/game/client/Release_mod_episodic/ sp/src/game/client/Release_mod_hl2/ sp/src/game/server/Debug_mod_episodic/ sp/src/game/server/Debug_mod_hl2/ sp/src/game/server/Release_mod_episodic/ sp/src/game/server/Release_mod_hl2/ sp/src/*/Debug/ sp/src/*/Release/ sp/game/*.dll sp/game/*.pdb sp/game/*.exe sp/src/utils/*.dll sp/src/utils/*.pdb sp/src/utils/*.exe sp/src/utils/*.res sp/src/materialsystem/*.dll sp/src/materialsystem/*.pdb sp/src/vgui2/*.dll sp/src/vgui2/*.pdb