// Choreo version 1
event section "pause"
{
  time 28.746668 -1.000000
  param "noaction"
}
event section "dog pause"
{
  time 30.480001 -1.000000
  param "noaction"
}
event loop "loop"
{
  time 36.666668 -1.000000
  param "31.200001"
  loopcount "-1"
}
event stoppoint "stop"
{
  time 30.960001 -1.000000
  param "noaction"
}
actor "Alyx"
{
  channel "audio"
  {
    event speak "what, Dog?"
    {
      time 11.493334 12.220885
      param "eli_lab.al_scanners01"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
    event speak "scanners"
    {
      time 13.306667 14.404535
      param "eli_lab.al_scanners02"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
    event speak "head back to the lab"
    {
      time 15.253334 16.091520
      param "eli_lab.al_scanners03"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
    event speak "Combine sweeping"
    {
      time 17.093334 18.927258
      param "eli_lab.al_scanners06"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
    event speak "head back to the lab"
    {
      time 19.306667 21.323492
      param "eli_lab.al_scanners07"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
    event speak "al_nodog"
    {
      time 5.413333 6.165510
      param "eli_lab.al_nodog"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
    event speak "al_noboydown"
    {
      time 7.146666 9.724104
      param "eli_lab.al_noboydown"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
  }
  channel "look at"
  {
    event lookat "look at player"
    {
      time 15.013332 16.686666
      param "!player"
      event_ramp
      {
        0.2038 0.9844
        1.5000 0.9922
      }
    }
    event lookat "player"
    {
      time 30.746666 37.113335
      param "!player"
      event_ramp
      {
        0.3192 0.9896
        5.9615 0.9948
      }
    }
  }
  channel "move to"
  {
    event moveto "mark_al_Airlock_inside"
    {
      time 18.426666 28.873331
      param "mark_al_Airlock_inside"
      param2 "Run"
      resumecondition
    }
    event moveto "towards dog"
    {
      time 8.506666 12.633334
      param "mark_al_move_whatisit"
      param2 "Run"
    }
  }
  channel "faceTo"
  {
    event face "dog"
    {
      time 8.213333 12.926666
      param "Dog"
      event_ramp
      {
        0.9885 0.9974
        4.7133 1.0000
      }
    }
    event face "player"
    {
      time 32.213333 33.966667
      param "!player"
      event_ramp
      {
        1.0000 0.9870
        1.7533 1.0000
      }
    }
  }
  channel "Postures"
  {
  }
  channel "Gestures"
  {
  }
  channel "facial"
  {
  }
  channel "Trigger"
  {
    event firetrigger "alyx hop down"
    {
      time 5.753334 -1.000000
      param "2"
    }
    event firetrigger "SS dumpster pickup"
    {
      time 0.000000 -1.000000
      param "1"
    }
  }
  faceposermodel "U:\HL2\hl2\models\alyx.mdl"
}

actor "Dog"
{
  channel "move to"
  {
    event moveto "mark_dog_airlock"
    {
      time 24.986666 30.579998
      param "mark_dog_airlock"
      param2 "Run"
      resumecondition
    }
    event moveto "mark_dog_doghouse"
    {
      time 17.893332 21.619999
      param "mark_dog_doghouse"
      param2 "Run"
    }
  }
  channel "face to"
  {
    event face "player"
    {
      time 32.213333 33.966667
      param "!player"
      event_ramp
      {
        1.0000 0.9870
        1.7533 1.0000
      }
    }
    event face "!player"
    {
      time 20.320000 25.060001
      param "!player"
      event_ramp
      {
        0.8654 0.9688
        4.2438 0.9610
      }
    }
  }
  channel "look at"
  {
    event lookat "player"
    {
      time 30.799999 37.166668
      param "!player"
      event_ramp
      {
        0.3192 0.9896
        5.9615 0.9948
      }
    }
    event lookat "!enemy"
    {
      time 13.306665 18.526667
      param "!enemy"
      event_ramp
      {
        0.7192 0.9662
        5.0364 0.9688
      }
    }
  }
}

scalesettings
{
  "CChoreoView" "25"
  "ExpressionTool" "100"
  "GestureTool" "100"
  "RampTool" "52"
  "SceneRampTool" "100"
}
fps 60
snap off