// Choreo version 1
event stoppoint "STOP"
{
  time 14.340780 -1.000000
  param "noaction"
}
event loop "zap_loop"
{
  time 7.660257 -1.000000
  param "7.150000"
  loopcount "0"
}
actor "Alyx"
{
  channel "audio"
  {
    event generic "Let me see if I can get into their system."
    {
      time 0.811265 3.844053
      param "debugtext Alyx: Let me see if I can get into their system."
    }
    event generic "Uh oh."
    {
      time 10.363178 12.406895
      param "debugtext Alyx: Uh oh."
    }
  }
  channel "look at"
  {
    event lookat "doorcontrol"
    {
      time 6.438011 7.914202
      param "!target1"
      event_ramp
      {
        0.3780 0.7205
        0.5040 0.8384
        0.8380 0.8865
        1.0252 0.8822
        1.1371 0.8782
      }
    }
    event lookat "doorcontrol"
    {
      time 2.695637 5.517197
      param "!target1"
      event_ramp
      {
        2.4653 0.8563
        2.5201 0.8865
        2.6676 0.8384
        2.7281 0.7845
      }
    }
    event lookat "doorcontrol"
    {
      time 8.317332 9.912707
      param "!target1"
      event_ramp
      {
        0.3780 0.7205
        0.5040 0.8384
        1.0237 0.8865
        1.1170 0.8723
        1.2194 0.8543
      }
    }
    event lookat "Alyx_Emptool"
    {
      time 5.135115 6.594476
      param "Alyx_Emptool"
      event_ramp
      {
        0.2872 0.6131
        0.3524 0.6307
        1.1391 0.6267
        1.2510 0.6208
      }
    }
    event lookat "Alyx_Emptool"
    {
      time 7.702323 8.470176
      param "Alyx_Emptool"
      event_ramp
      {
        0.2933 0.5014
        0.5143 0.6447
        0.5739 0.6527
      }
    }
    event lookat "look at console"
    {
      time 0.072686 2.954355
      param "!target1"
      event_ramp
      {
        2.5254 0.8563
        2.5802 0.8865
        2.7277 0.8384
        2.7882 0.7845
      }
    }
  }
  channel "face to"
  {
    event face "doorcontrol"
    {
      time 4.723318 9.639235
      param "!target1"
      event_ramp
      {
        0.3660 0.5590
        0.5440 0.7336
        0.7880 0.8079
        4.1193 0.8166
        4.8173 0.7686
        4.9160 0.7642
      }
    }
    event face "face advisor"
    {
      time 9.461023 14.376940
      param "Advisor"
      event_ramp
      {
        0.3660 0.5590
        0.5440 0.7336
        0.7880 0.8079
        4.1193 0.8166
        4.8173 0.7686
        4.9160 0.7642
      }
    }
  }
  channel "move to"
  {
    event moveto "doorcontrol"
    {
      time 1.224842 4.410246
      param "!target2"
      param2 "Run"
      resumecondition
    }
  }
  channel "Postures"
  {
    event gesture "emp"
    {
      time 5.131345 9.042094
      param "A_EMPbig_g"
      event_ramp
      {
        1.0190 0.9820
        2.8190 0.9920
      }
      absolutetags playback_time
      {
        "apex" 0.219130
        "loop" 0.564621
        "end" 0.640977
      }
      absolutetags shifted_time
      {
        "apex" 0.047619
        "loop" 0.494048
        "end" 0.625000
      }
      sequenceduration 5.633333
    }
    event gesture "NULL"
    {
      time 4.410256 5.438829
      param ""
    }
  }
  channel "Gestures"
  {
    event gesture "NULL"
    {
      time 4.410256 5.459237
      param ""
    }
    event gesture "1"
    {
      time 5.095291 7.349825
      param "A_bg_h_jerkrt"
      event_ramp
      {
        0.4381 0.9048
      }
      absolutetags playback_time
      {
        "apex" 0.162637
        "extreme" 0.285623
        "loop" 0.495570
        "end" 0.843279
      }
      absolutetags shifted_time
      {
        "apex" 0.141026
        "extreme" 0.269231
        "loop" 0.628205
        "end" 0.641026
      }
      sequenceduration 2.633333
    }
    event gesture "2"
    {
      time 6.725903 9.025903
      param "a_bg_htiltleft"
      event_ramp
      {
        0.3643 0.8730
      }
      absolutetags playback_time
      {
        "apex" 0.117647
        "extreme" 0.338235
        "loop" 0.514706
        "end" 0.588235
      }
      absolutetags shifted_time
      {
        "apex" 0.117647
        "extreme" 0.338235
        "loop" 0.514706
        "end" 0.588235
      }
      sequenceduration 2.300000
    }
  }
  channel "facial"
  {
    event flexanimation "face"
    {
      time 4.885904 8.885903
      param ""
      flexanimations samples_use_time
      {
        "inner_raiser" combo 
        {
          0.4861 0.0000
          1.3568 0.0000
          2.0663 0.0000
          2.1780 0.0000
          2.5499 0.0000
        }
        {
          0.4861 0.5000
          1.3568 0.5000
          2.0663 0.5000
          2.1780 0.5000
          2.5499 0.5000
        }
        "outer_raiser" combo 
        {
          0.4861 0.3500
          1.3568 0.0000
          2.0663 0.0000
          2.1780 0.4100
          2.5499 0.1400
        }
        {
          0.4861 0.4800
          1.3568 0.4800
          2.0663 0.4800
          2.1780 0.4800
          2.5499 0.4800
        }
        "lowerer" combo 
        {
          0.4861 0.0000
          1.3568 0.0000
          2.0663 0.0000
          2.1780 0.0000
          2.5499 0.0000
        }
        {
          0.4861 0.5000
          1.3568 0.5000
          2.0663 0.5000
          2.1780 0.5000
          2.5499 0.5000
        }
        "corner_puller" combo 
        {
          0.4861 0.1800
          1.3568 0.0000
          2.0663 0.0000
          2.1780 0.0000
          2.5499 0.0000
        }
        {
          0.4861 0.4600
          1.3568 0.4600
          2.0663 0.4600
          2.1780 0.4600
          2.5499 0.4600
        }
        "corner_depressor" combo 
        {
          0.4861 0.0000
          1.3568 0.0000
          2.0663 0.0000
          2.1780 0.0000
          2.5499 0.0000
        }
        {
          0.4861 0.5000
          1.3568 0.5000
          2.0663 0.5000
          2.1780 0.5000
          2.5499 0.5000
        }
      }
    }
  }
  channel "Trigger"
  {
    event firetrigger "1 - Trigger_EMP"
    {
      time 7.162365 -1.000000
      param "1"
    }
    event generic "holster"
    {
      time 4.444270 4.944270
      param "AI_HOLSTER"
    }
  }
  faceposermodel "u:\tf2\hl2\models\alyx.mdl"
}

mapname "maps\d2_prison\06_actormarks.bsp"
scalesettings
{
  "CChoreoView" "122"
  "SceneRampTool" "100"
  "RampTool" "26"
  "ExpressionTool" "64"
  "GestureTool" "100"
}
fps 60
snap off