// Choreo version 1 actor "Alyx" { channel "audio" { event speak "ep_02.al_car_nearmiss04" { time 0.468555 2.252365 param "ep_02.al_car_nearmiss04" fixedlength cctype "cc_master" cctoken "" } } channel "face to" { } channel "look at" { event lookat "!player" { time 0.073998 2.804732 param "!player" event_ramp { 0.3880 0.9499 2.2874 0.9471 } } } channel "move to" { } channel "Postures" { } channel "Gestures" { } channel "facial" { event flexanimation "Facial Animation" { time 0.021505 2.811827 param "" flexanimations samples_use_time defaultcurvetype=curve_catmullrom_normalize_x_to_curve_catmullrom_normalize_x { "inner_raiser" combo { 0.4606 0.4800 0.6063 0.5300 1.4688 0.5500 1.8906 0.8500 2.2438 0.5200 2.4063 0.5000 } { 0.4606 0.7300 0.6406 0.7500 2.2031 0.7300 2.4094 0.7300 } "outer_raiser" combo { 0.4606 0.7500 0.6688 0.8300 2.2125 0.7800 2.3844 0.7500 } { 0.4606 0.7400 0.6125 0.7700 2.2313 0.7100 2.3938 0.7000 } "lowerer" combo { 0.4606 0.2100 0.6406 0.2400 2.1875 0.2000 2.3969 0.1900 } { 0.4606 0.5000 } } } } channel "Trigger" { } faceposermodel "u:\tf2\hl2\models\alyx.mdl" } mapname "maps\d2_prison\06_actormarks.bsp" scalesettings { "CChoreoView" "62" "SceneRampTool" "100" "RampTool" "26" "ExpressionTool" "64" "GestureTool" "100" } fps 60 snap off ignorePhonemes off