// Choreo version 1
event stoppoint "stop"
{
  time 4.106668 -1.000000
  param "noaction"
}
event section "pause"
{
  time 2.586668 -1.000000
  param "noaction"
}
actor "Dog"
{
  channel "audio"
  {
  }
  channel "look at"
  {
    event lookat "look alyx"
    {
      time 0.062222 1.308889
      param "alyx"
      event_ramp
      {
        0.0500 0.9949
        1.1833 0.9949
      }
    }
  }
  channel "move to"
  {
    event moveto "mark_dog_get_ball"
    {
      time 1.848889 2.606665
      param "mark_dog_get_ball"
      param2 "Run "
      resumecondition
    }
  }
  channel "face to"
  {
    event face "mark_look_get_ball"
    {
      time 1.048889 2.384444
      param "mark_look_get_ball"
      event_ramp
      {
        0.5467 0.9932
        1.3356 1.0000
      }
    }
  }
  channel "Trigger"
  {
    event firetrigger "1_ss_dog_scrapyard_rockHoist"
    {
      time 3.297779 -1.000000
      param "1"
    }
  }
  faceposermodel "C:\VALVE\HL2\hl2\models\dog.mdl"
}

actor "Alyx"
{
  channel "audio"
  {
    event speak "Dog, go get your ball!"
    {
      time 0.328890 1.542564
      param "eli_lab.al_getyourball"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
  }
  channel "look at"
  {
    event lookat "look_dog"
    {
      time 0.008889 4.482223
      param "dog"
      event_ramp
      {
        0.2885 0.8439
        3.8772 0.7100
      }
    }
  }
  faceposermodel "U:\HL2\hl2\models\alyx.mdl"
}

scalesettings
{
  "CChoreoView" "75"
  "ExpressionTool" "100"
  "GestureTool" "100"
  "RampTool" "20"
  "SceneRampTool" "100"
}
fps 60
snap off