// Default sound scripts for npc_lost_soul // Author: 1upD "NPC_LostSoul.Die" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "physics/flesh/flesh_bloody_break.wav" } "NPC_LostSoul.Burn" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "player/pl_burnpain1.wav" "wave" "player/pl_burnpain2.wav" "wave" "player/pl_burnpain3.wav" } } "NPC_LostSoul.Float" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\levels\citadel\datatransfmalevx01.wav" "wave" "ambient\levels\citadel\datatransmalevx01.wav" "wave" "ambient\levels\citadel\datatransmalevx02.wav" "wave" "ambient\levels\citadel\datatransmalevx02.wav" "wave" "ambient\levels\citadel\datatransrandom03.wav" } } "NPC_LostSoul.ChargeAnnounce" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "120, 125" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "npc/zombie_poison/pz_alert1.wav" "wave" "npc/zombie_poison/pz_alert1.wav" } } "NPC_LostSoul.ChargeEnd" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "120, 125" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "npc/zombie_poison/pz_warn1.wav" "wave" "npc/zombie_poison/pz_warn1.wav" } } "NPC_LostSoul.Stunned" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "145,150" "soundlevel" "SNDLVL_70dB" "wave" "npc/scanner/scanner_siren2.wav" }