//----------------------------------------------------------------------------- // AVI_BASE.VPC // // Controls selection (and compilation) of various video subsystems // // Defines to add or remove to the preprocessor definitions: // // AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine // BINK_VIDEO - controls availability of IBik interface // QUICKTIME_VIDEO - controls availability of IQuickTime interface // WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine // // FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and // look for Quicktime playback *IF* the same file exists in .mov form // //----------------------------------------------------------------------------- // We use Quicktime exclusively (and usually only quicktime) on the Mac // // We have two configurations for Win32. // // if the QUICKTIME_WIN32 Macro is enabled, QuickTime operation is enabled, along with Bink, AVI, and WMV video // if the QUICKTIME_WIN32 Macro is not enabled, we only build for Bink, AVI and WMV // // On the Mac OSX we enable Quicktime only, and set the FORCE_QUICKTIME define, which causes requests to play // other media file types to look for a quicktime compatible version of the media file first // //$Macro QUICKTIME_WIN32 1 [$WIN32 && !$X360] $Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64] // If we're using OpenGL, we're implicitly using SDL. $Macro SDL "1" [$GL && !$OSXALL && !$DEDICATED] $Configuration { $Compiler { // OSX Builds $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL] // Windows PC, without Quicktime, and with Quicktime $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32 && !$X360 && !$QUICKTIME_WIN32] $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32 && !$X360 && $QUICKTIME_WIN32] // Xbox 360 builds $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$X360] // Linux $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL] // OpenGL $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL] // SDL $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL] $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED] } }