// Choreo version 1
event loop "loop"
{
  time 28.239998 -1.000000
  param "0.000000"
  loopcount "-1"
}
actor "Dog"
{
  channel "audio"
  {
  }
  channel "look at"
  {
    event lookat "look player"
    {
      time 0.106667 1.326666
      param "!player"
      event_ramp
      {
        0.3333 0.9609
        0.6853 0.9974
        0.9200 0.8915
      }
    }
    event lookat "mark_dog_look_shaft_1"
    {
      time 1.120001 10.580000
      param "mark_dog_look_shaft_1"
      event_ramp
      {
        0.4100 0.9955
        8.8734 0.9557
      }
    }
    event lookat "look player"
    {
      time 10.266668 12.446669
      param "!player"
      event_ramp
      {
        0.4000 0.9351
        0.5200 0.9922
        1.5934 0.9557
      }
    }
    event lookat "mark_dog_look_shaft_1"
    {
      time 12.133335 16.740000
      param "mark_dog_look_shaft_1"
      event_ramp
      {
        0.4400 0.8545
        0.6800 0.9669
        4.0200 0.9557
      }
    }
    event lookat "look player"
    {
      time 16.080000 21.193333
      param "!player"
      event_ramp
      {
        0.3800 0.9325
        1.0000 1.0000
        4.5267 0.9557
      }
    }
    event lookat "mark_dog_look_shaft_1"
    {
      time 21.013334 23.646666
      param "mark_dog_look_shaft_1"
      event_ramp
      {
        0.3500 0.8987
        0.6800 0.9929
        2.0467 0.9557
      }
    }
    event lookat "look player"
    {
      time 23.493332 25.033333
      param "!player"
      event_ramp
      {
        0.3800 0.9325
        0.9534 0.9557
        1.0000 1.0000
      }
    }
    event lookat "mark_dog_look_shaft_1"
    {
      time 24.666668 28.180000
      param "mark_dog_look_shaft_1"
      event_ramp
      {
        0.3500 0.8987
        0.6800 0.9929
        2.9267 0.9557
      }
    }
  }
  channel "move to"
  {
  }
  channel "face to"
  {
    event face "mark_dog_look_shaft_1"
    {
      time 1.866666 3.700001
      param "mark_dog_look_shaft_1"
      event_ramp
      {
        0.9348 0.9974
        1.8002 0.9902
      }
    }
    event face "!player"
    {
      time 16.986666 18.900000
      param "!player"
      event_ramp
      {
        0.8317 0.9974
        1.8802 0.9902
      }
    }
  }
  channel "Trigger"
  {
  }
  channel "Sequence"
  {
    event sequence "pound"
    {
      time 18.159998 23.159998
      param "excited_dance"
      fixedlength
    }
  }
  faceposermodel "C:\VALVE\HL2\hl2\models\dog.mdl"
}

scalesettings
{
  "CChoreoView" "25"
  "ExpressionTool" "100"
  "GestureTool" "100"
  "RampTool" "20"
  "SceneRampTool" "100"
}
fps 60
snap off