// Choreo version 1 actor "Alyx" { channel "audio" { event speak "ep_02.al_car_getgoing01" { time 0.447051 1.117731 param "ep_02.al_car_getgoing02" fixedlength cctype "cc_master" cctoken "" } } channel "face to" { } channel "look at" { event lookat "!player" { time 0.073998 1.880001 param "!player" event_ramp { 0.3880 0.9499 1.3627 0.9471 } } } channel "move to" { } channel "Postures" { } channel "Gestures" { } channel "facial" { event flexanimation "Facial Animation" { time 0.010753 1.897850 param "" flexanimations samples_use_time defaultcurvetype=curve_catmullrom_normalize_x_to_curve_catmullrom_normalize_x { "outer_raiser" combo { 0.4391 0.6400 0.5594 0.6900 1.4563 0.6300 1.5406 0.6200 } { 0.4391 0.5000 } "lowerer" combo { 0.4391 0.5900 0.5594 0.6500 1.3844 0.6000 1.5594 0.5500 } { 0.4391 0.5000 } "cheek_raiser" combo { 0.4063 0.3200 0.5406 0.3200 1.4000 0.3300 1.5594 0.2700 } { } "wrinkler" { 0.4391 0.3300 0.5719 0.3700 1.4188 0.3500 1.5625 0.2800 } "corner_puller" combo { 0.4391 0.4500 0.5938 0.4700 1.3906 0.4400 1.5563 0.4300 } { 0.4391 0.5000 } } } } channel "Trigger" { } faceposermodel "u:\tf2\hl2\models\alyx.mdl" } mapname "maps\d2_prison\06_actormarks.bsp" scalesettings { "CChoreoView" "62" "SceneRampTool" "100" "RampTool" "26" "ExpressionTool" "64" "GestureTool" "100" } fps 60 snap off ignorePhonemes off