// Choreo version 1 event section "pause" { time 1.869230 -1.000000 param "noaction" } event stoppoint "done" { time 2.584617 -1.000000 param "noaction" } actor "npc_cit_briefer" { channel "moveto" { event moveto "mark_briefer_moveto_map1" { time 0.146668 1.993335 param "mark_briefer_moveto_map1" param2 "Walk" resumecondition } } channel "faceto" { event face "face player" { time 1.360001 3.780000 param "!player" event_ramp { 1.0600 0.9712 2.4200 0.9898 } } } channel "seq" { } channel "triggers" { } channel "audio" { } channel "move to" { } channel "look at" { event lookat "look player" { time 1.640000 4.964102 param "!player" event_ramp { 0.4840 0.9543 3.0661 0.8646 } } } } actor "npc_cit_gate" { channel "audio" { } channel "moveto" { } channel "faceto" { event face "face player" { time 0.080000 2.559485 param "!player" event_ramp { 0.4833 0.9949 2.1062 1.0000 } } } channel "triggers" { } channel "look at" { event lookat "look player" { time 0.079999 2.580513 param "!player" event_ramp { 0.4380 0.9306 2.0225 0.8528 } } } } actor "npc_vort_gun" { channel "moveto" { } } mapname "maps\d1_canals_08a.bsp" scalesettings { "CChoreoView" "52" "ExpressionTool" "100" "GestureTool" "100" "RampTool" "60" "SceneRampTool" "100" } fps 60 snap off