// Choreo version 1
actor "Alyx"
{
  channel "audio"
  {
    event speak "ep_02.al_car_callback01"
    {
      time 0.393287 1.333559
      param "ep_02.al_car_nearmiss01"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
  }
  channel "face to"
  {
  }
  channel "look at"
  {
    event lookat "!player"
    {
      time 0.073998 1.880001
      param "!player"
      event_ramp
      {
        0.3880 0.9499
        1.3627 0.9471
      }
    }
  }
  channel "move to"
  {
  }
  channel "Postures"
  {
  }
  channel "Gestures"
  {
  }
  channel "facial"
  {
    event flexanimation "Facial Animation"
    {
      time 0.000000 1.940860
      param ""
      flexanimations samples_use_time defaultcurvetype=curve_catmullrom_normalize_x_to_curve_catmullrom_normalize_x
      {
        "inner_raiser" combo 
        {
          0.4032 0.4800
          0.5594 0.4800
          1.4719 0.4600
          1.5938 0.4300
        }
        {
          0.4032 0.5000
        }
        "outer_raiser" combo 
        {
          0.4032 0.2800
          0.5563 0.3000
          1.4281 0.2600
          1.5938 0.2600
        }
        {
          0.4032 0.5000
        }
      }
    }
  }
  channel "Trigger"
  {
  }
  faceposermodel "u:\tf2\hl2\models\alyx.mdl"
}

mapname "maps\d2_prison\06_actormarks.bsp"
scalesettings
{
  "CChoreoView" "62"
  "SceneRampTool" "100"
  "RampTool" "26"
  "ExpressionTool" "64"
  "GestureTool" "100"
}
fps 60
snap off
ignorePhonemes off