// Choreo version 1
event section "pause_waitVortReachTarget"
{
  time 20.858175 -1.000000
  param "noaction"
}
event section "citizenMovesToStart"
{
  time 6.230258 -1.000000
  param "noaction"
}
event section "waitUntilGetToPlayer"
{
  time 9.725071 -1.000000
  param "noaction"
}
event section "wait for citizen to reach mark"
{
  time 2.653846 -1.000000
  param "noaction"
}
actor "citizen"
{
  channel "move to"
  {
    event moveto "citizenMoveToSensors"
    {
      time 19.787064 21.180397
      param "!target2"
      param2 "Run"
      resumecondition
    }
    event moveto "citizenMoveToPlayer"
    {
      time 5.890771 10.248547
      param "!player"
      param2 "Walk"
      resumecondition
      distancetotarget 121.00
    }
    event moveto "citizenMoveToPlayer"
    {
      time 0.672822 2.889572
      param "!player"
      param2 "Run"
      resumecondition
      distancetotarget 136.00
    }
    event moveto "runToTunnelEntrance"
    {
      time 31.461540 35.692310
      param "mark_standOutsideTunnel"
      param2 "Run"
      distancetotarget 28.00
    }
    active "0"
  }
  channel "face to"
  {
    event face "citzenFacesPlayer"
    {
      time 0.045925 16.555498
      param "!player"
      event_ramp 
      {
        0.1620 1.0000
        16.3796 0.9944
      }
    }
    event face "citzenFacesPlayer"
    {
      time 29.690407 33.529240
      param "!player"
      event_ramp 
      {
        0.1620 1.0000
        3.7089 0.9944
      }
    }
  }
  channel "turn to"
  {
    event lookat "citizenLooksAtSensor"
    {
      time 19.779655 21.187063
      param "!target3"
      event_ramp 
      {
        0.1900 0.9944
        1.2274 1.0000
      }
    }
    event lookat "citizenLooksAtPlayer"
    {
      time -0.702052 5.715442
      param "!player"
      event_ramp 
      {
        0.1900 0.9944
        6.2376 1.0000
      }
    }
    event lookat "citizenLooksAtPlayer"
    {
      time 5.871209 9.468189
      param "!player"
      event_ramp 
      {
        0.1900 0.9944
        3.4170 1.0000
      }
    }
    event lookat "citizenLooksAtPlayer"
    {
      time 29.662437 33.665077
      param "npcBullseye_dummyTargetVort"
      event_ramp 
      {
        0.1900 0.9944
        3.8226 1.0000
      }
    }
    event lookat "citizenLooksAtPlayer"
    {
      time 9.653259 12.878447
      param "!target2"
      event_ramp 
      {
        0.1900 0.9944
        2.4412 0.7232
      }
    }
    event lookat "citizenLooksAtPlayer"
    {
      time 12.909670 14.993830
      param "!player"
      event_ramp 
      {
        0.1900 0.9944
        1.9042 1.0000
      }
    }
  }
  channel "audio"
  {
    event generic "CitizenGreetsPlayer"
    {
      time 2.831765 5.817124
      param "debugtext CITIZEN:  Allright Freeman, let me bring you up to speed"
    }
    event generic "CitizenGreetsPlayer"
    {
      time 6.362314 8.966427
      param "debugtext CITIZEN:  This used to be part of the underground railroad in the old days"
    }
    event generic "CitizenGreetsPlayer"
    {
      time 9.589014 12.680307
      param "debugtext CITIZEN:  Then the antlions started busting into the tunnels, cleared us out"
    }
    event generic "CitizenGreetsPlayer"
    {
      time 13.502516 17.514833
      param "debugtext CITIZEN:  Since the Combine are everywhere up there, we'll have to sit tight down here..."
    }
    event generic "CitizenGreetsPlayer"
    {
      time 17.893229 20.901443
      param "debugtext CITIZEN:  Luckily, these old motion detectors still work..."
    }
    event generic "CitizenGreetsPlayer"
    {
      time 21.581833 25.025946
      param "debugtext CITIZEN:  The lights show us where they're coming from..."
    }
    event generic "CitizenGreetsPlayer"
    {
      time 25.309757 28.274628
      param "debugtext CITIZEN:  and how MANY are coming.  Pretty handy little device."
    }
    event generic "CitizenGreetsPlayer"
    {
      time 30.750538 33.521271
      param "debugtext CITIZEN:  Anyway, you get the idea..."
    }
    event speak "I HATE bugs"
    {
      time 0.153846 1.770059
      param "ep1_citizen.cit_alert_antlions05"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
    event generic "speak of the devil"
    {
      time 33.942844 33.942844
      param "debugtext CITIZEN:  Speak of the devil.  Here they come."
    }
    event generic "speak of the devil"
    {
      time 33.917206 36.243591
      param "debugtext CITIZEN:  Speak of the devil...here they come!"
    }
  }
  channel "trigger"
  {
    event firetrigger "launchAntlionWave"
    {
      time 27.479052 -1.000000
      param "8"
    }
    event firetrigger "hitSensor"
    {
      time 21.838024 -1.000000
      param "7"
    }
  }
  channel "gesture"
  {
    event gesture "citizenSmacksSensor"
    {
      time 21.588316 35.888985
      param "g_point_swing_across"
      absolutetags playback_time
      {
        "apex" 0.014911
        "accent" 0.040451
        "loop" 0.058321
        "end" 0.071384
      }
      absolutetags shifted_time
      {
        "apex" 0.176471
        "accent" 0.352941
        "loop" 0.441176
        "end" 0.588235
      }
      sequenceduration 2.300000
    }
  }
  faceposermodel "models\humans\group01\male_01.mdl"
}

actor "citizen_number_2"
{
  channel "move to"
  {
    event moveto "citizen moves to actor"
    {
      time -0.076923 17.743589
      param "!player"
      param2 "Walk"
      distancetotarget 120.00
    }
    event moveto "run to tunnel entrance"
    {
      time 31.833334 35.897438
      param "mark_rebelStart"
      param2 "Run"
    }
  }
}

scalesettings
{
  "CChoreoView" "52"
  "RampTool" "100"
  "ExpressionTool" "100"
  "GestureTool" "100"
  "SceneRampTool" "100"
}
fps 60
snap off