// Choreo version 1
actor "Alyx"
{
  channel "audio"
  {
    event speak "ep_02.al_car_laughing08"
    {
      time 0.318019 1.600899
      param "ep_02.al_car_laughing08"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
  }
  channel "face to"
  {
  }
  channel "look at"
  {
    event lookat "!player"
    {
      time 0.073998 2.267098
      param "!player"
      event_ramp
      {
        0.3880 0.9499
        1.7498 0.9471
      }
    }
  }
  channel "move to"
  {
  }
  channel "Postures"
  {
  }
  channel "Gestures"
  {
  }
  channel "facial"
  {
    event flexanimation "Facial Animation"
    {
      time 0.010753 2.252688
      param ""
      flexanimations samples_use_time defaultcurvetype=curve_catmullrom_normalize_x_to_curve_catmullrom_normalize_x
      {
        "inner_raiser" combo 
        {
          0.6065 0.2200
          0.8281 0.6400
          1.1313 0.2800
          1.8750 0.2300
        }
        {
          0.4284 0.5000
        }
        "outer_raiser" combo 
        {
          0.4284 0.6200
          1.4688 0.3000
          1.8813 0.2200
        }
        {
          0.4284 0.5000
        }
        "corner_puller" combo 
        {
          0.4284 0.5800
          0.6031 0.0700
          0.9188 0.5000
          1.7125 0.5700
          1.8063 0.5500
        }
        {
          0.4284 0.5000
        }
        "cheek_raiser" combo 
        {
          0.3844 0.2300
          0.5906 0.2400
          1.7188 0.1900
          1.8938 0.1600
        }
        {
        }
        "part" combo 
        {
          1.3250 0.1900
          1.8656 0.1900
        }
        {
        }
        "lowerer" combo 
        {
          0.3844 0.3000
        }
        {
        }
      }
    }
  }
  channel "Trigger"
  {
  }
  faceposermodel "u:\tf2\hl2\models\alyx.mdl"
}

mapname "maps\d2_prison\06_actormarks.bsp"
scalesettings
{
  "CChoreoView" "62"
  "SceneRampTool" "100"
  "RampTool" "26"
  "ExpressionTool" "64"
  "GestureTool" "100"
}
fps 60
snap off
ignorePhonemes off