// Choreo version 1 event section "console Pause" { time 4.931717 -1.000000 param "noaction" } event section "pause_alyxToEMPtarget" { time 0.224490 -1.000000 param "noaction" } actor "Alyx" { channel "audio" { event speak "he should be in here..." { time 0.053333 3.521474 param "novaprospekt.al_inhere01" fixedlength cctype "cc_master" cctoken "" } } channel "look at" { event lookat "doorcontrol" { time 2.129795 3.483537 param "mark_look_interdoorcontrol_out" event_ramp { 0.3780 0.7205 0.5040 0.8384 0.7156 0.8865 1.2150 0.8603 1.3030 0.8559 1.3470 0.8603 } } event lookat "player1" { time 0.793333 2.216599 param "!player" event_ramp { 0.5060 0.6638 0.6740 0.7948 0.7137 0.8341 1.0186 0.8035 1.3646 0.7729 1.4126 0.7773 } } event lookat "doorcontrol" { time 0.000000 0.657960 param "mark_look_interdoorcontrol_out" event_ramp { 0.3565 0.8865 0.3780 0.7205 0.5040 0.8384 0.5193 0.8603 0.6073 0.8559 0.6513 0.8603 } } event lookat "doorcontrol" { time 3.832245 5.380001 param "mark_alyx_look_podreciever1" event_ramp { 0.3780 0.7205 0.5040 0.8384 0.8391 0.8865 1.4091 0.8603 1.4971 0.8559 1.5411 0.8603 } } event lookat "Alyx_Emptool" { time 0.275878 1.041362 param "Alyx_Emptool" event_ramp { 0.2872 0.6371 0.5557 0.7505 0.5734 0.8300 0.5860 0.7884 0.6710 0.8111 0.7655 0.8204 } } event lookat "Alyx_Emptool" { time 3.258052 3.883047 param "Alyx_Emptool" event_ramp { 0.2933 0.5014 0.4310 0.6527 0.5366 0.6754 0.6250 0.6847 } } } channel "face to" { event face "doorcontrol" { time -0.006667 4.780000 param "mark_look_interdoorcontrol_out" event_ramp { 0.3660 0.5590 0.5440 0.7336 0.7880 0.8079 3.9900 0.8166 4.6880 0.7686 4.7867 0.7642 } } } channel "move to" { event moveto "doorcontrol" { time 0.054149 0.282041 param "mark_alyx_interroom_doorcontrol" resumecondition } } channel "faceTo" { } channel "Postures" { event gesture "emp" { time 0.000000 5.373334 param "A_usetool_g" absolutetags playback_time { "apex" 0.381356 "loop" 0.481525 "end" 0.491525 } absolutetags shifted_time { "apex" 0.364407 "loop" 0.483051 "end" 0.491525 } sequenceduration 3.966667 } } channel "Gestures" { event gesture "NULL" { time 0.000000 0.600000 param "" } event gesture "1" { time 0.100000 2.490588 param "A_bg_h_jerkrt" event_ramp { 0.4381 0.9048 } absolutetags playback_time { "apex" 0.183450 "extreme" 0.326280 "loop" 0.524278 "end" 0.852198 } absolutetags shifted_time { "apex" 0.141026 "extreme" 0.269231 "loop" 0.628205 "end" 0.641026 } sequenceduration 2.633333 } event gesture "2" { time 1.866666 4.166666 param "a_bg_htiltleft" event_ramp { 0.3643 0.8730 } absolutetags playback_time { "apex" 0.117647 "extreme" 0.338235 "loop" 0.514706 "end" 0.588235 } absolutetags shifted_time { "apex" 0.117647 "extreme" 0.338235 "loop" 0.514706 "end" 0.588235 } sequenceduration 2.300000 } } channel "facial" { event flexanimation "face" { time 0.026667 4.026667 param "" flexanimations samples_use_time { "inner_raiser" combo { 0.4861 0.0000 1.3568 0.0000 2.0663 0.0000 2.1780 0.0000 2.5499 0.0000 } { 0.4861 0.5000 1.3568 0.5000 2.0663 0.5000 2.1780 0.5000 2.5499 0.5000 } "outer_raiser" combo { 0.4861 0.3500 1.3568 0.0000 2.0663 0.0000 2.1780 0.4100 2.5499 0.1400 } { 0.4861 0.4800 1.3568 0.4800 2.0663 0.4800 2.1780 0.4800 2.5499 0.4800 } "lowerer" combo { 0.4861 0.0000 1.3568 0.0000 2.0663 0.0000 2.1780 0.0000 2.5499 0.0000 } { 0.4861 0.5000 1.3568 0.5000 2.0663 0.5000 2.1780 0.5000 2.5499 0.5000 } "corner_puller" combo { 0.4861 0.1800 1.3568 0.0000 2.0663 0.0000 2.1780 0.0000 2.5499 0.0000 } { 0.4861 0.4600 1.3568 0.4600 2.0663 0.4600 2.1780 0.4600 2.5499 0.4600 } "corner_depressor" combo { 0.4861 0.0000 1.3568 0.0000 2.0663 0.0000 2.1780 0.0000 2.5499 0.0000 } { 0.4861 0.5000 1.3568 0.5000 2.0663 0.5000 2.1780 0.5000 2.5499 0.5000 } } } } channel "Trigger" { event firetrigger "Trigger_EMP_door" { time 1.813332 -1.000000 param "1" } } faceposermodel "u:\tf2\hl2\models\alyx.mdl" } actor "Eli" { channel "audio" { } channel "look at" { active "0" } channel "FaceTo" { } channel "Posture" { } channel "Gesture" { } channel "Trigger" { } channel "head" { } channel "facial" { } faceposermodel "C:\VALVE\HL2\hl2\models\Eli.mdl" } mapname "maps\d2_prison\06_actormarks.bsp" scalesettings { "CChoreoView" "98" "SceneRampTool" "100" "RampTool" "84" "ExpressionTool" "64" "GestureTool" "100" } fps 60 snap off