// Choreo version 1
event loop "loop"
{
  time 8.093750 -1.000000
  param "7.000000"
  loopcount "-1"
}
actor "!target1"
{
  channel "audio"
  {
    event speak "ep_02.cpt_battle_entrust01"
    {
      time 0.273925 1.015943
      param "ep_02.cpt_battle_comecloser02"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
  }
  channel "look at"
  {
    event lookat "look at player"
    {
      time 0.015873 8.410556
      param "!player"
      event_ramp
      {
        0.3313 1.0000
        8.1221 1.0000
      }
    }
  }
  channel "moveto"
  {
    event moveto "sawmill_briefing_stand_forward"
    {
      time 0.609524 1.371429
      param "sawmill_briefing_stand_forward"
      param2 "walk_all_Moderate"
      distancetotarget 141.00
    }
  }
  channel "faceTo"
  {
    event face "face player"
    {
      time 0.021739 8.412526
      param "!player"
      event_ramp
      {
        0.3857 0.9856
        8.0953 0.9856
      }
    }
  }
  channel "Trigger"
  {
  }
  channel "body"
  {
  }
  channel "Gestures"
  {
    event gesture "g_preRaid_Beckon"
    {
      time 0.037500 2.723215
      param "g_preRaid_Beckon"
      absolutetags playback_time
      {
        "apex" 0.202005
        "accent" 0.378760
        "loop" 0.656518
        "end" 0.732270
      }
      absolutetags shifted_time
      {
        "apex" 0.275862
        "accent" 0.517241
        "loop" 0.896552
        "end" 1.034483
      }
      sequenceduration 1.966667
    }
  }
  faceposermodel "U:\DEV\main\game\ep2\models\Humans\Group03\Male_04.mdl"
}

actor "!target2"
{
  channel "audio"
  {
    event speak "npc_citizen.docfreeman01"
    {
      time 2.910417 3.715134
      param "npc_citizen.docfreeman01"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
  }
  channel "look at"
  {
    event lookat "look at player"
    {
      time 1.796033 8.398511
      param "!player"
      event_ramp
      {
        0.2458 0.8556
        6.2758 0.9422
      }
    }
    event lookat "sawmill_citizen_start_1"
    {
      time 0.327381 2.183928
      param "sawmill_citizen_start_1"
      event_ramp
      {
        0.0786 0.0478
        0.3786 0.6128
        0.5429 0.6993
        1.3928 0.6902
        1.5214 0.6036
        1.8143 0.0319
      }
    }
  }
  channel "face to"
  {
    event face "face player"
    {
      time 0.336905 8.409822
      param "!player"
      event_ramp
      {
        0.4929 0.6159
        7.6611 0.6003
      }
    }
  }
  channel "postures"
  {
  }
  channel "Gestures"
  {
  }
}

actor "!target3"
{
  channel "look at"
  {
    event lookat "look at player"
    {
      time 0.049306 8.280754
      param "!player"
      event_ramp
      {
        0.2542 0.9747
        7.9366 0.9856
      }
    }
  }
  channel "Gestures"
  {
  }
  channel "audio"
  {
  }
  channel "face to"
  {
    event face "face player"
    {
      time 0.059524 8.275298
      param "!player"
      event_ramp
      {
        0.5000 0.5947
        7.6057 0.5822
      }
    }
  }
}

actor "!target4"
{
  channel "look at"
  {
    event lookat "look at player"
    {
      time 0.032439 8.238095
      param "!player"
      event_ramp
      {
        0.3929 0.9856
        7.8152 0.9928
      }
    }
  }
  channel "gestures"
  {
  }
  channel "audio"
  {
  }
  channel "face to"
  {
    event face "sawmill_citizen_start_1"
    {
      time 2.874702 8.404168
      param "sawmill_citizen_start_1"
      event_ramp
      {
        0.2353 0.1412
        0.6000 0.6583
        1.0000 0.7928 "curve_easein_to_curve_easeout"
        5.5295 0.8200 "curve_easein_to_curve_easeout"
      }
      lockbodyfacing
    }
    event face "sawmill_citizen_start_3"
    {
      time 0.000000 2.866667
      param "sawmill_citizen_start_3"
    }
  }
}

mapname "maps\ep2_outland_06.bsp"
scalesettings
{
  "CChoreoView" "140"
  "ExpressionTool" "94"
  "GestureTool" "100"
  "RampTool" "68"
  "SceneRampTool" "100"
}
fps 60
snap off
ignorePhonemes off