// Choreo version 1
event stoppoint "stop"
{
  time 3.332237 -1.000000
  param "noaction"
}
event section "pause"
{
  time 0.911781 -1.000000
  param "noaction"
}
actor "Dog"
{
  channel "audio"
  {
    event sequence "pickup"
    {
      time 0.965115 3.665115
      param "fetch"
      event_ramp
      {
        0.3900 0.9948
        2.3700 0.9921
      }
      fixedlength
    }
  }
  channel "look at"
  {
    event lookat "mark_dog_grab_look"
    {
      time 1.018442 2.478443
      param "mark_dog_grab_look"
      event_ramp
      {
        0.2800 0.9974
        1.2400 0.9948
      }
    }
    event lookat "!player"
    {
      time 0.077803 1.099447
      param "!player"
      event_ramp
      {
        0.2800 0.9974
        0.8016 0.9948
      }
    }
  }
  channel "move to"
  {
  }
  channel "face to"
  {
    event face "mark_dog_grab_look"
    {
      time 0.035799 0.985114
      param "mark_dog_grab_look"
      event_ramp
      {
        0.7513 0.9974
        0.9493 1.0000
      }
      resumecondition
    }
    event face "mark_dog_grab_look"
    {
      time 0.992512 3.251780
      param "mark_dog_grab_look"
      event_ramp
      {
        0.3200 1.0000
        2.2593 1.0000
      }
    }
  }
  channel "Trigger"
  {
    event firetrigger "spawn box"
    {
      time 0.991782 -1.000000
      param "1"
    }
  }
  faceposermodel "C:\VALVE\HL2\hl2\models\dog.mdl"
}

scalesettings
{
  "CChoreoView" "73"
  "ExpressionTool" "100"
  "GestureTool" "100"
  "RampTool" "20"
  "SceneRampTool" "100"
}
fps 60
snap off