// Choreo version 1
event section "pause"
{
  time 0.925926 -1.000000
  param "noaction"
}
actor "Alyx"
{
  channel "move to"
  {
    event moveto "move to control room"
    {
      time -0.012345 1.203704
      param "electric_fence_alyx_moveto1"
      param2 "Walk"
      resumecondition
    }
    event moveto "move to second mark"
    {
      time 4.995063 6.211112
      param "electric_fence_alyx_moveto2"
      param2 "Walk"
    }
  }
  channel "face to"
  {
    event face "face transformer"
    {
      time 5.933333 6.766667
      param "electric_fence_alyx_lookat3"
    }
    event face "face tunnel wire"
    {
      time 7.500000 9.500000
      param "electric_fence_alyx_lookat4"
      event_ramp
      {
        0.6980 0.9944
        1.8778 1.0000
      }
    }
  }
  channel "triggers"
  {
  }
  channel "look at"
  {
    event lookat "look at fence door handle"
    {
      time 1.007408 2.033334
      param "electric_fence_alyx_lookat1"
    }
    event lookat "look at fence door handle"
    {
      time 3.318519 5.322223
      param "electric_fence_alyx_lookat2"
      event_ramp
      {
        0.3380 0.9944
        1.6620 1.0000
      }
    }
    event lookat "look at tunnel wire"
    {
      time 7.500000 9.000000
      param "electric_fence_alyx_lookat4"
      event_ramp
      {
        0.3780 1.0000
        1.0298 0.9944
      }
    }
    event lookat "look at fence door handle"
    {
      time 6.185186 7.188890
      param "electric_fence_alyx_lookat3"
      event_ramp
      {
        0.4240 0.9887
        0.8560 0.9887
      }
    }
  }
  channel "audio"
  {
    event speak "ep_01.al_pb1_isee"
    {
      time 5.463768 9.923699
      param "ep_01.al_pb1_isee"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
    event speak "ep_01.al_pb1_whatsthis"
    {
      time 1.101449 2.301789
      param "ep_01.al_pb1_whatsthis"
      fixedlength
      cctype "cc_master"
      cctoken ""
    }
  }
}

scalesettings
{
  "CChoreoView" "46"
  "RampTool" "100"
  "ExpressionTool" "100"
  "GestureTool" "100"
  "SceneRampTool" "100"
}
fps 60
snap off