// Choreo version 1 actor "Alyx" { channel "audio" { event speak "ep_02.al_car_laughing08" { time 0.318019 1.600899 param "ep_02.al_car_laughing08" fixedlength cctype "cc_master" cctoken "" } } channel "face to" { } channel "look at" { event lookat "!player" { time 0.073998 2.267098 param "!player" event_ramp { 0.3880 0.9499 1.7498 0.9471 } } } channel "move to" { } channel "Postures" { } channel "Gestures" { } channel "facial" { event flexanimation "Facial Animation" { time 0.010753 2.252688 param "" flexanimations samples_use_time defaultcurvetype=curve_catmullrom_normalize_x_to_curve_catmullrom_normalize_x { "inner_raiser" combo { 0.6065 0.2200 0.8281 0.6400 1.1313 0.2800 1.8750 0.2300 } { 0.4284 0.5000 } "outer_raiser" combo { 0.4284 0.6200 1.4688 0.3000 1.8813 0.2200 } { 0.4284 0.5000 } "corner_puller" combo { 0.4284 0.5800 0.6031 0.0700 0.9188 0.5000 1.7125 0.5700 1.8063 0.5500 } { 0.4284 0.5000 } "cheek_raiser" combo { 0.3844 0.2300 0.5906 0.2400 1.7188 0.1900 1.8938 0.1600 } { } "part" combo { 1.3250 0.1900 1.8656 0.1900 } { } "lowerer" combo { 0.3844 0.3000 } { } } } } channel "Trigger" { } faceposermodel "u:\tf2\hl2\models\alyx.mdl" } mapname "maps\d2_prison\06_actormarks.bsp" scalesettings { "CChoreoView" "62" "SceneRampTool" "100" "RampTool" "26" "ExpressionTool" "64" "GestureTool" "100" } fps 60 snap off ignorePhonemes off