// Custom melee weapon - used by npc_shadow_walker for weapon model overrides WeaponData { // This will be replaced in code "playermodel" "models/weapons/w_crowbar.mdl" "anim_prefix" "crowbar" "clip_size" "-1" "primary_ammo" "None" "secondary_ammo" "None" "weight" "0" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "melee_hit_world" "Weapon_Crowbar.Melee_HitWorld" } }