// Choreo version 1 event stoppoint "stop" { time 4.445253 -1.000000 param "noaction" } event section "pause" { time 0.586667 -1.000000 param "noaction" } event section "pause - face-to" { time 1.983838 -1.000000 param "noaction" } actor "Dog" { channel "audio" { event sequence "pickup" { time 2.081617 4.781617 param "fetch" event_ramp { 0.3900 0.9948 2.3700 0.9921 } fixedlength } } channel "look at" { event lookat "mark_dog_grab_look" { time 2.161611 3.621612 param "mark_dog_grab_look" event_ramp { 0.2500 0.9922 1.2000 0.9922 } } } channel "move to" { event moveto "mark_dog_grab" { time 0.053333 0.602625 param "mark_dog_grab" param2 "Run" resumecondition } } channel "face to" { event face "mark_dog_grab_look" { time 0.627071 2.026464 param "mark_dog_grab_look" event_ramp { 1.1147 1.0000 1.3993 1.0000 } resumecondition } event face "mark_dog_grab_look" { time 2.033131 4.386059 param "mark_dog_grab_look" event_ramp { 0.2700 1.0000 2.3529 1.0000 } } } channel "Trigger" { event firetrigger "spawn box" { time 1.806062 -1.000000 param "1" } } faceposermodel "C:\VALVE\HL2\hl2\models\dog.mdl" } scalesettings { "CChoreoView" "165" "ExpressionTool" "100" "GestureTool" "100" "RampTool" "20" "SceneRampTool" "100" } fps 60 snap off