// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH #pragma once #include "shaderlib/cshader.h" class core_vs20_Static_Index { unsigned int m_nMODEL : 2; #ifdef _DEBUG bool m_bMODEL : 1; #endif // _DEBUG public: void SetMODEL( int i ) { Assert( i >= 0 && i <= 1 ); m_nMODEL = i; #ifdef _DEBUG m_bMODEL = true; #endif // _DEBUG } core_vs20_Static_Index( ) { m_nMODEL = 0; #ifdef _DEBUG m_bMODEL = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bMODEL ); return ( 4 * m_nMODEL ) + 0; } }; #define shaderStaticTest_core_vs20 vsh_forgot_to_set_static_MODEL class core_vs20_Dynamic_Index { unsigned int m_nCOMPRESSED_VERTS : 2; unsigned int m_nSKINNING : 2; #ifdef _DEBUG bool m_bCOMPRESSED_VERTS : 1; bool m_bSKINNING : 1; #endif // _DEBUG public: void SetCOMPRESSED_VERTS( int i ) { Assert( i >= 0 && i <= 1 ); m_nCOMPRESSED_VERTS = i; #ifdef _DEBUG m_bCOMPRESSED_VERTS = true; #endif // _DEBUG } void SetSKINNING( int i ) { Assert( i >= 0 && i <= 1 ); m_nSKINNING = i; #ifdef _DEBUG m_bSKINNING = true; #endif // _DEBUG } core_vs20_Dynamic_Index( ) { m_nCOMPRESSED_VERTS = 0; m_nSKINNING = 0; #ifdef _DEBUG m_bCOMPRESSED_VERTS = false; m_bSKINNING = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bCOMPRESSED_VERTS && m_bSKINNING ); return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nSKINNING ) + 0; } }; #define shaderDynamicTest_core_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING