//----------------------------------------------------------------------------- // GROUPS.VGC // // Group Configurations for all Source(TM) Projects //----------------------------------------------------------------------------- /////////////////////// // Group definitions // /////////////////////// $Group "gamedlls" { "client" "server" } $Group "game" { "client" "launcher_main" "mathlib" "raytrace" "server" "tier1" "vgui_controls" "vscript" "responserules" } $Group "shaders" { "game_shader_generic_example" //"game_shader_generic_std" } $Group "everything" { "captioncompiler" "client" "fgdlib" "glview" "height2normal" "launcher_main" "mathlib" "motionmapper" "phonemeextractor" "responserules" "qc_eyes" "raytrace" "server" "serverplugin_empty" "tgadiff" "tier1" "vbsp" "vgui_controls" "vice" "vrad_dll" "vrad_launcher" "vscript" "vtf2tga" "vtfdiff" "vvis_dll" "vvis_launcher" "game_shader_generic_example" // You probably don't want to override all shaders by default. // This is just an example mainly! Pick and choose what you want from this project. :D //"game_shader_generic_std" } $Group "dedicated" { "mathlib" "server" "tier1" } $Group "maptools" { "vbsp" "vrad_dll" "vrad_launcher" "vvis_dll" "vvis_launcher" "fgdlib" "mathlib" "raytrace" "tier1" "vscript" }