// Choreo version 1 event section "pause_waitVortReachTarget" { time 20.858175 -1.000000 param "noaction" } event section "citizenMovesToStart" { time 6.230258 -1.000000 param "noaction" } event section "waitUntilGetToPlayer" { time 9.725071 -1.000000 param "noaction" } event section "wait for citizen to reach mark" { time 2.653846 -1.000000 param "noaction" } actor "citizen" { channel "move to" { event moveto "citizenMoveToSensors" { time 19.787064 21.180397 param "!target2" param2 "Run" resumecondition } event moveto "citizenMoveToPlayer" { time 5.890771 10.248547 param "!player" param2 "Walk" resumecondition distancetotarget 121.00 } event moveto "citizenMoveToPlayer" { time 0.672822 2.889572 param "!player" param2 "Run" resumecondition distancetotarget 136.00 } event moveto "runToTunnelEntrance" { time 31.461540 35.692310 param "mark_standOutsideTunnel" param2 "Run" distancetotarget 28.00 } active "0" } channel "face to" { event face "citzenFacesPlayer" { time 0.045925 16.555498 param "!player" event_ramp { 0.1620 1.0000 16.3796 0.9944 } } event face "citzenFacesPlayer" { time 29.690407 33.529240 param "!player" event_ramp { 0.1620 1.0000 3.7089 0.9944 } } } channel "turn to" { event lookat "citizenLooksAtSensor" { time 19.779655 21.187063 param "!target3" event_ramp { 0.1900 0.9944 1.2274 1.0000 } } event lookat "citizenLooksAtPlayer" { time -0.702052 5.715442 param "!player" event_ramp { 0.1900 0.9944 6.2376 1.0000 } } event lookat "citizenLooksAtPlayer" { time 5.871209 9.468189 param "!player" event_ramp { 0.1900 0.9944 3.4170 1.0000 } } event lookat "citizenLooksAtPlayer" { time 29.662437 33.665077 param "npcBullseye_dummyTargetVort" event_ramp { 0.1900 0.9944 3.8226 1.0000 } } event lookat "citizenLooksAtPlayer" { time 9.653259 12.878447 param "!target2" event_ramp { 0.1900 0.9944 2.4412 0.7232 } } event lookat "citizenLooksAtPlayer" { time 12.909670 14.993830 param "!player" event_ramp { 0.1900 0.9944 1.9042 1.0000 } } } channel "audio" { event generic "CitizenGreetsPlayer" { time 2.831765 5.817124 param "debugtext CITIZEN: Allright Freeman, let me bring you up to speed" } event generic "CitizenGreetsPlayer" { time 6.362314 8.966427 param "debugtext CITIZEN: This used to be part of the underground railroad in the old days" } event generic "CitizenGreetsPlayer" { time 9.589014 12.680307 param "debugtext CITIZEN: Then the antlions started busting into the tunnels, cleared us out" } event generic "CitizenGreetsPlayer" { time 13.502516 17.514833 param "debugtext CITIZEN: Since the Combine are everywhere up there, we'll have to sit tight down here..." } event generic "CitizenGreetsPlayer" { time 17.893229 20.901443 param "debugtext CITIZEN: Luckily, these old motion detectors still work..." } event generic "CitizenGreetsPlayer" { time 21.581833 25.025946 param "debugtext CITIZEN: The lights show us where they're coming from..." } event generic "CitizenGreetsPlayer" { time 25.309757 28.274628 param "debugtext CITIZEN: and how MANY are coming. Pretty handy little device." } event generic "CitizenGreetsPlayer" { time 30.750538 33.521271 param "debugtext CITIZEN: Anyway, you get the idea..." } event speak "I HATE bugs" { time 0.153846 1.770059 param "ep1_citizen.cit_alert_antlions05" fixedlength cctype "cc_master" cctoken "" } event generic "speak of the devil" { time 33.942844 33.942844 param "debugtext CITIZEN: Speak of the devil. Here they come." } event generic "speak of the devil" { time 33.917206 36.243591 param "debugtext CITIZEN: Speak of the devil...here they come!" } } channel "trigger" { event firetrigger "launchAntlionWave" { time 27.479052 -1.000000 param "8" } event firetrigger "hitSensor" { time 21.838024 -1.000000 param "7" } } channel "gesture" { event gesture "citizenSmacksSensor" { time 21.588316 35.888985 param "g_point_swing_across" absolutetags playback_time { "apex" 0.014911 "accent" 0.040451 "loop" 0.058321 "end" 0.071384 } absolutetags shifted_time { "apex" 0.176471 "accent" 0.352941 "loop" 0.441176 "end" 0.588235 } sequenceduration 2.300000 } } faceposermodel "models\humans\group01\male_01.mdl" } actor "citizen_number_2" { channel "move to" { event moveto "citizen moves to actor" { time -0.076923 17.743589 param "!player" param2 "Walk" distancetotarget 120.00 } event moveto "run to tunnel entrance" { time 31.833334 35.897438 param "mark_rebelStart" param2 "Run" } } } scalesettings { "CChoreoView" "52" "RampTool" "100" "ExpressionTool" "100" "GestureTool" "100" "SceneRampTool" "100" } fps 60 snap off