// Choreo version 1 event stoppoint "stop" { time 4.106668 -1.000000 param "noaction" } event section "pause" { time 2.586668 -1.000000 param "noaction" } actor "Dog" { channel "audio" { } channel "look at" { event lookat "look alyx" { time 0.062222 1.308889 param "alyx" event_ramp { 0.0500 0.9949 1.1833 0.9949 } } } channel "move to" { event moveto "mark_dog_get_ball" { time 1.848889 2.606665 param "mark_dog_get_ball" param2 "Run " resumecondition } } channel "face to" { event face "mark_look_get_ball" { time 1.048889 2.384444 param "mark_look_get_ball" event_ramp { 0.5467 0.9932 1.3356 1.0000 } } } channel "Trigger" { event firetrigger "1_ss_dog_scrapyard_rockHoist" { time 3.297779 -1.000000 param "1" } } faceposermodel "C:\VALVE\HL2\hl2\models\dog.mdl" } actor "Alyx" { channel "audio" { event speak "Dog, go get your ball!" { time 0.328890 1.542564 param "eli_lab.al_getyourball" fixedlength cctype "cc_master" cctoken "" } } channel "look at" { event lookat "look_dog" { time 0.008889 4.482223 param "dog" event_ramp { 0.2885 0.8439 3.8772 0.7100 } } } faceposermodel "U:\HL2\hl2\models\alyx.mdl" } scalesettings { "CChoreoView" "75" "ExpressionTool" "100" "GestureTool" "100" "RampTool" "20" "SceneRampTool" "100" } fps 60 snap off