// Choreo version 1
event stoppoint "stop"
{
  time 4.445253 -1.000000
  param "noaction"
}
event section "pause"
{
  time 0.586667 -1.000000
  param "noaction"
}
event section "pause - face-to"
{
  time 1.983838 -1.000000
  param "noaction"
}
actor "Dog"
{
  channel "audio"
  {
    event sequence "pickup"
    {
      time 2.081617 4.781617
      param "fetch"
      event_ramp
      {
        0.3900 0.9948
        2.3700 0.9921
      }
      fixedlength
    }
  }
  channel "look at"
  {
    event lookat "mark_dog_grab_look"
    {
      time 2.161611 3.621612
      param "mark_dog_grab_look"
      event_ramp
      {
        0.2500 0.9922
        1.2000 0.9922
      }
    }
  }
  channel "move to"
  {
    event moveto "mark_dog_grab"
    {
      time 0.053333 0.602625
      param "mark_dog_grab"
      param2 "Run"
      resumecondition
    }
  }
  channel "face to"
  {
    event face "mark_dog_grab_look"
    {
      time 0.627071 2.026464
      param "mark_dog_grab_look"
      event_ramp
      {
        1.1147 1.0000
        1.3993 1.0000
      }
      resumecondition
    }
    event face "mark_dog_grab_look"
    {
      time 2.033131 4.386059
      param "mark_dog_grab_look"
      event_ramp
      {
        0.2700 1.0000
        2.3529 1.0000
      }
    }
  }
  channel "Trigger"
  {
    event firetrigger "spawn box"
    {
      time 1.806062 -1.000000
      param "1"
    }
  }
  faceposermodel "C:\VALVE\HL2\hl2\models\dog.mdl"
}

scalesettings
{
  "CChoreoView" "165"
  "ExpressionTool" "100"
  "GestureTool" "100"
  "RampTool" "20"
  "SceneRampTool" "100"
}
fps 60
snap off