static char g_Script_vscript_client[] = R"vscript( //========== Copyright © 2008, Valve Corporation, All rights reserved. ======== // // Purpose: // //============================================================================= local DoUniqueString = DoUniqueString local DoDispatchParticleEffect = DoDispatchParticleEffect function UniqueString( string = "" ) { return DoUniqueString( "" + string ); } function IncludeScript( name, scope = null ) { if ( !scope ) { scope = this; } return ::DoIncludeScript( name, scope ); } function DispatchParticleEffect( particleName, origin, angles, entity = null ) { return DoDispatchParticleEffect( particleName, origin, angles, entity ); } function ImpulseScale( flTargetMass, flDesiredSpeed ) { return flTargetMass * flDesiredSpeed; } __Documentation.RegisterHelp( "ImpulseScale", "float ImpulseScale(float, float)", "Returns an impulse scale required to push an object." ); )vscript";