#include "shaderlib/cshader.h" class sdk_shatteredglass_ps20b_Static_Index { private: int m_nCUBEMAP; #ifdef _DEBUG bool m_bCUBEMAP; #endif public: void SetCUBEMAP( int i ) { Assert( i >= 0 && i <= 1 ); m_nCUBEMAP = i; #ifdef _DEBUG m_bCUBEMAP = true; #endif } void SetCUBEMAP( bool i ) { m_nCUBEMAP = i ? 1 : 0; #ifdef _DEBUG m_bCUBEMAP = true; #endif } private: int m_nVERTEXCOLOR; #ifdef _DEBUG bool m_bVERTEXCOLOR; #endif public: void SetVERTEXCOLOR( int i ) { Assert( i >= 0 && i <= 1 ); m_nVERTEXCOLOR = i; #ifdef _DEBUG m_bVERTEXCOLOR = true; #endif } void SetVERTEXCOLOR( bool i ) { m_nVERTEXCOLOR = i ? 1 : 0; #ifdef _DEBUG m_bVERTEXCOLOR = true; #endif } private: int m_nENVMAPMASK; #ifdef _DEBUG bool m_bENVMAPMASK; #endif public: void SetENVMAPMASK( int i ) { Assert( i >= 0 && i <= 1 ); m_nENVMAPMASK = i; #ifdef _DEBUG m_bENVMAPMASK = true; #endif } void SetENVMAPMASK( bool i ) { m_nENVMAPMASK = i ? 1 : 0; #ifdef _DEBUG m_bENVMAPMASK = true; #endif } private: int m_nBASEALPHAENVMAPMASK; #ifdef _DEBUG bool m_bBASEALPHAENVMAPMASK; #endif public: void SetBASEALPHAENVMAPMASK( int i ) { Assert( i >= 0 && i <= 1 ); m_nBASEALPHAENVMAPMASK = i; #ifdef _DEBUG m_bBASEALPHAENVMAPMASK = true; #endif } void SetBASEALPHAENVMAPMASK( bool i ) { m_nBASEALPHAENVMAPMASK = i ? 1 : 0; #ifdef _DEBUG m_bBASEALPHAENVMAPMASK = true; #endif } private: int m_nHDRTYPE; #ifdef _DEBUG bool m_bHDRTYPE; #endif public: void SetHDRTYPE( int i ) { Assert( i >= 0 && i <= 2 ); m_nHDRTYPE = i; #ifdef _DEBUG m_bHDRTYPE = true; #endif } void SetHDRTYPE( bool i ) { m_nHDRTYPE = i ? 1 : 0; #ifdef _DEBUG m_bHDRTYPE = true; #endif } private: int m_nPARALLAXCORRECT; #ifdef _DEBUG bool m_bPARALLAXCORRECT; #endif public: void SetPARALLAXCORRECT( int i ) { Assert( i >= 0 && i <= 1 ); m_nPARALLAXCORRECT = i; #ifdef _DEBUG m_bPARALLAXCORRECT = true; #endif } void SetPARALLAXCORRECT( bool i ) { m_nPARALLAXCORRECT = i ? 1 : 0; #ifdef _DEBUG m_bPARALLAXCORRECT = true; #endif } public: sdk_shatteredglass_ps20b_Static_Index( ) { #ifdef _DEBUG m_bCUBEMAP = false; #endif // _DEBUG m_nCUBEMAP = 0; #ifdef _DEBUG m_bVERTEXCOLOR = false; #endif // _DEBUG m_nVERTEXCOLOR = 0; #ifdef _DEBUG m_bENVMAPMASK = false; #endif // _DEBUG m_nENVMAPMASK = 0; #ifdef _DEBUG m_bBASEALPHAENVMAPMASK = false; #endif // _DEBUG m_nBASEALPHAENVMAPMASK = 0; #ifdef _DEBUG m_bHDRTYPE = false; #endif // _DEBUG m_nHDRTYPE = 0; #ifdef _DEBUG m_bPARALLAXCORRECT = false; #endif // _DEBUG m_nPARALLAXCORRECT = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllStaticVarsDefined = m_bCUBEMAP && m_bVERTEXCOLOR && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bHDRTYPE && m_bPARALLAXCORRECT; Assert( bAllStaticVarsDefined ); #endif // _DEBUG return ( 2 * m_nCUBEMAP ) + ( 4 * m_nVERTEXCOLOR ) + ( 8 * m_nENVMAPMASK ) + ( 16 * m_nBASEALPHAENVMAPMASK ) + ( 32 * m_nHDRTYPE ) + ( 96 * m_nPARALLAXCORRECT ) + 0; } }; #define shaderStaticTest_sdk_shatteredglass_ps20b psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_PARALLAXCORRECT + 0 class sdk_shatteredglass_ps20b_Dynamic_Index { private: int m_nPIXELFOGTYPE; #ifdef _DEBUG bool m_bPIXELFOGTYPE; #endif public: void SetPIXELFOGTYPE( int i ) { Assert( i >= 0 && i <= 1 ); m_nPIXELFOGTYPE = i; #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif } void SetPIXELFOGTYPE( bool i ) { m_nPIXELFOGTYPE = i ? 1 : 0; #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif } public: sdk_shatteredglass_ps20b_Dynamic_Index() { #ifdef _DEBUG m_bPIXELFOGTYPE = false; #endif // _DEBUG m_nPIXELFOGTYPE = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG return ( 1 * m_nPIXELFOGTYPE ) + 0; } }; #define shaderDynamicTest_sdk_shatteredglass_ps20b psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0