Blixibon c448f194ae Mapbase v5.0
- Added keyvalue to hl2_gamerules which allows respawning in singleplayer
- Added the game instructor system (including env_instructor_hint) from later Valve games using a VDC tutorial which adjusts the version from the Alien Swarm SDK to FPS rules and a Source 2013 environment; Also added new KV and icons for further control from mappers (tutorial mentioned by Maestra Fenix)
- Added L4D/TF2 glows + point_glow entity as an all-purpose SDK-based off-shoot of tf_glow
- Fixed weapon pickup sound not playing (reported by Sl0th and later Cvoxulary)
- Fixed env_projectedtextures not updating on save/load
- Added func_fake_worldportal, a spatial point_camera inspired by linked_portal_door based on SDK code alone (WIP, may be changed a lot in future updates)
- Added option for point_camera and func_reflective_glass to use different render targets, therefore allowing multiple cameras and mirrors to be active at the same time
- Added additional RT camera textures to choose from with a default of 3, but also controllable through a -numcameratextures command line param
- Added adjustable convars for main view NearZ and skybox NearZ (suggested by someone recently, also suggested by Klems over a year ago)
- Fixed map-specific localization files, cleaned up map-specific file code
- Added a new block to gameinfo.txt which allows mods to automatically append their own command line parameters
- Fixed math_lightpattern corruption when setting pattern/style while active
- Fixed the "Touch" input crashing when given no entity
- Added a way to add EFlags via keyvalue (suggested by Niker107)
- Fixed ai_script_conditions not working without a NPC actor (reported by MetroHam)
- Fixed point_radiation_source causing huge problems when intensity is 0, even though it was already advised against (reported by beefbacon)
- Added "Mapbase" header to Mapbase-specific code files
- Fixed an issue with updating sky_camera not obtaining area correctly, causing some entities to not draw in the skybox
- Added "CopyFogController" and "CopyFogControllerWithScale" inputs to sky_camera, which copy fog parameters directly from a fog controller
- Added "SetScale" input to sky_camera for live scale changing
- Added convar to control player crouch speed multiplier (suggested by ArtyIF)
- Added a ton of fixes for people running the Debug configuration of the codebase (partial credit to stepa2)
- Added support for pre-defined enums and constants in VScript, starting with various values from the SDK code (damage types, trace masks, etc.)
- Added limited support for Valve's Quaternion class in VScript
- Added new instance helper capabilities, destructible game instances, and other misc. changes to VScript library
- Replaced most of the VScript "accessor" classes with direct references to the original classes, as they were getting complicated fast and adding new VScript-only functions to the original classes might not be as bad as previously thought
- Added base NPC hooks for AI sensing in VScript (allows control over sight and hearing), also exposed CSound for it
- Added various functions and hooks for VPhysics integration in VScript
- Added VScript-based custom suit devices
- Expanded trace info exposed to VScript to allow plane and surface access (suggested by krassell)
- Added ability to insert localization strings through VScript
- Added various misc. VScript functions with various purposes, including reading/writing EFlags, movetypes, collision groups, etc.
- Fixed VBSP not being able to correctly parse parallax corrected cubemaps in maps with instances
2020-08-14 21:21:25 +00:00

487 lines
13 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "igamesystem.h"
#include "point_camera.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define CAM_THINK_INTERVAL 0.05
// Spawnflags
#define SF_CAMERA_START_OFF 0x01
// UNDONE: Share properly with the client code!!!
#define POINT_CAMERA_MSG_SETACTIVE 1
CEntityClassList<CPointCamera> g_PointCameraList;
template <> CPointCamera *CEntityClassList<CPointCamera>::m_pClassList = NULL;
CPointCamera* GetPointCameraList()
{
return g_PointCameraList.m_pClassList;
}
// These are already built into CBaseEntity
// DEFINE_KEYFIELD( m_iName, FIELD_STRING, "targetname" ),
// DEFINE_KEYFIELD( m_iParent, FIELD_STRING, "parentname" ),
// DEFINE_KEYFIELD( m_target, FIELD_STRING, "target" ),
LINK_ENTITY_TO_CLASS( point_camera, CPointCamera );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPointCamera::~CPointCamera()
{
g_PointCameraList.Remove( this );
}
CPointCamera::CPointCamera()
{
// Set these to opposites so that it'll be sent the first time around.
m_bActive = false;
m_bIsOn = false;
m_bFogEnable = false;
#ifdef MAPBASE
// Equivalent to SKYBOX_2DSKYBOX_VISIBLE, the original sky setting
m_iSkyMode = 2;
m_iszRenderTarget = AllocPooledString( "_rt_Camera" );
#endif
g_PointCameraList.Insert( this );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointCamera::Spawn( void )
{
BaseClass::Spawn();
if ( m_spawnflags & SF_CAMERA_START_OFF )
{
m_bIsOn = false;
}
else
{
m_bIsOn = true;
}
}
//-----------------------------------------------------------------------------
// Purpose: Override ShouldTransmit since we want to be sent even though we don't have a model, etc.
// All that matters is if we are in the pvs.
//-----------------------------------------------------------------------------
int CPointCamera::UpdateTransmitState()
{
if ( m_bActive )
{
return SetTransmitState( FL_EDICT_ALWAYS );
}
else
{
return SetTransmitState( FL_EDICT_DONTSEND );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointCamera::SetActive( bool bActive )
{
// If the mapmaker's told the camera it's off, it enforces inactive state
if ( !m_bIsOn )
{
bActive = false;
}
if ( m_bActive != bActive )
{
m_bActive = bActive;
DispatchUpdateTransmitState();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointCamera::InputChangeFOV( inputdata_t &inputdata )
{
// Parse the keyvalue data
char parseString[255];
Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString));
// Get FOV
char *pszParam = strtok(parseString," ");
if(pszParam)
{
m_TargetFOV = atof( pszParam );
}
else
{
// Assume no change
m_TargetFOV = m_FOV;
}
// Get Time
float flChangeTime;
pszParam = strtok(NULL," ");
if(pszParam)
{
flChangeTime = atof( pszParam );
}
else
{
// Assume 1 second.
flChangeTime = 1.0;
}
m_DegreesPerSecond = ( m_TargetFOV - m_FOV ) / flChangeTime;
SetThink( &CPointCamera::ChangeFOVThink );
SetNextThink( gpGlobals->curtime );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointCamera::ChangeFOVThink( void )
{
SetNextThink( gpGlobals->curtime + CAM_THINK_INTERVAL );
float newFOV = m_FOV;
newFOV += m_DegreesPerSecond * CAM_THINK_INTERVAL;
if( m_DegreesPerSecond < 0 )
{
if( newFOV <= m_TargetFOV )
{
newFOV = m_TargetFOV;
SetThink( NULL );
}
}
else
{
if( newFOV >= m_TargetFOV )
{
newFOV = m_TargetFOV;
SetThink( NULL );
}
}
m_FOV = newFOV;
}
//-----------------------------------------------------------------------------
// Purpose: Turn this camera on, and turn all other cameras off
//-----------------------------------------------------------------------------
void CPointCamera::InputSetOnAndTurnOthersOff( inputdata_t &inputdata )
{
CBaseEntity *pEntity = NULL;
while ((pEntity = gEntList.FindEntityByClassname( pEntity, "point_camera" )) != NULL)
{
CPointCamera *pCamera = (CPointCamera*)pEntity;
#ifdef MAPBASE
// Do not turn off cameras which use different render targets
if (pCamera->m_iszRenderTarget.Get() != m_iszRenderTarget.Get())
continue;
#endif
pCamera->InputSetOff( inputdata );
}
// Now turn myself on
InputSetOn( inputdata );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointCamera::InputSetOn( inputdata_t &inputdata )
{
m_bIsOn = true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointCamera::InputSetOff( inputdata_t &inputdata )
{
m_bIsOn = false;
SetActive( false );
}
BEGIN_DATADESC( CPointCamera )
// Save/restore Keyvalue fields
DEFINE_KEYFIELD( m_FOV, FIELD_FLOAT, "FOV" ),
DEFINE_KEYFIELD( m_Resolution, FIELD_FLOAT, "resolution" ),
DEFINE_KEYFIELD( m_bFogEnable, FIELD_BOOLEAN, "fogEnable" ),
DEFINE_KEYFIELD( m_FogColor, FIELD_COLOR32, "fogColor" ),
DEFINE_KEYFIELD( m_flFogStart, FIELD_FLOAT, "fogStart" ),
DEFINE_KEYFIELD( m_flFogEnd, FIELD_FLOAT, "fogEnd" ),
DEFINE_KEYFIELD( m_flFogMaxDensity, FIELD_FLOAT, "fogMaxDensity" ),
DEFINE_KEYFIELD( m_bUseScreenAspectRatio, FIELD_BOOLEAN, "UseScreenAspectRatio" ),
#ifdef MAPBASE
DEFINE_KEYFIELD( m_iSkyMode, FIELD_INTEGER, "SkyMode" ),
DEFINE_KEYFIELD( m_iszRenderTarget, FIELD_STRING, "RenderTarget" ),
#endif
DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ),
DEFINE_FIELD( m_bIsOn, FIELD_BOOLEAN ),
DEFINE_FIELD( m_TargetFOV, FIELD_FLOAT ),
DEFINE_FIELD( m_DegreesPerSecond, FIELD_FLOAT ),
// This is re-set up in the constructor
//DEFINE_FIELD( m_pNext, FIELD_CLASSPTR ),
DEFINE_FUNCTION( ChangeFOVThink ),
// Input
DEFINE_INPUTFUNC( FIELD_STRING, "ChangeFOV", InputChangeFOV ),
DEFINE_INPUTFUNC( FIELD_VOID, "SetOnAndTurnOthersOff", InputSetOnAndTurnOthersOff ),
DEFINE_INPUTFUNC( FIELD_VOID, "SetOn", InputSetOn ),
DEFINE_INPUTFUNC( FIELD_VOID, "SetOff", InputSetOff ),
#ifdef MAPBASE
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetSkyMode", InputSetSkyMode ),
DEFINE_INPUTFUNC( FIELD_STRING, "SetRenderTarget", InputSetRenderTarget ),
#endif
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CPointCamera, DT_PointCamera )
SendPropFloat( SENDINFO( m_FOV ), 0, SPROP_NOSCALE ),
SendPropFloat( SENDINFO( m_Resolution ), 0, SPROP_NOSCALE ),
SendPropInt( SENDINFO( m_bFogEnable ), 1, SPROP_UNSIGNED ),
SendPropInt( SENDINFO_STRUCTELEM( m_FogColor ), 32, SPROP_UNSIGNED ),
SendPropFloat( SENDINFO( m_flFogStart ), 0, SPROP_NOSCALE ),
SendPropFloat( SENDINFO( m_flFogEnd ), 0, SPROP_NOSCALE ),
SendPropFloat( SENDINFO( m_flFogMaxDensity ), 0, SPROP_NOSCALE ),
SendPropInt( SENDINFO( m_bActive ), 1, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_bUseScreenAspectRatio ), 1, SPROP_UNSIGNED ),
#ifdef MAPBASE
SendPropInt( SENDINFO( m_iSkyMode ) ),
SendPropStringT( SENDINFO( m_iszRenderTarget ) ),
#endif
END_SEND_TABLE()
#ifdef MAPBASE
//=============================================================================
// Orthographic point_camera
//=============================================================================
BEGIN_DATADESC( CPointCameraOrtho )
DEFINE_KEYFIELD( m_bOrtho, FIELD_BOOLEAN, "IsOrtho" ),
DEFINE_ARRAY( m_OrthoDimensions, FIELD_FLOAT, CPointCameraOrtho::NUM_ORTHO_DIMENSIONS ),
DEFINE_ARRAY( m_TargetOrtho, FIELD_FLOAT, CPointCameraOrtho::NUM_ORTHO_DIMENSIONS ),
DEFINE_FIELD( m_TargetOrthoDPS, FIELD_FLOAT ),
DEFINE_FUNCTION( ChangeOrthoThink ),
// Input
DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetOrthoEnabled", InputSetOrthoEnabled ),
DEFINE_INPUTFUNC( FIELD_STRING, "ScaleOrtho", InputScaleOrtho ),
DEFINE_INPUTFUNC( FIELD_STRING, "SetOrthoTop", InputSetOrthoTop ),
DEFINE_INPUTFUNC( FIELD_STRING, "SetOrthoBottom", InputSetOrthoBottom ),
DEFINE_INPUTFUNC( FIELD_STRING, "SetOrthoLeft", InputSetOrthoLeft ),
DEFINE_INPUTFUNC( FIELD_STRING, "SetOrthoRight", InputSetOrthoRight ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CPointCameraOrtho, DT_PointCameraOrtho )
SendPropInt( SENDINFO( m_bOrtho ), 1, SPROP_UNSIGNED ),
SendPropArray( SendPropFloat(SENDINFO_ARRAY(m_OrthoDimensions), CPointCameraOrtho::NUM_ORTHO_DIMENSIONS, SPROP_NOSCALE ), m_OrthoDimensions ),
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( point_camera_ortho, CPointCameraOrtho );
CPointCameraOrtho::~CPointCameraOrtho()
{
}
CPointCameraOrtho::CPointCameraOrtho()
{
}
void CPointCameraOrtho::Spawn( void )
{
BaseClass::Spawn();
// If 0, get the FOV
if (m_OrthoDimensions[ORTHO_TOP] == 0.0f)
m_OrthoDimensions.Set( ORTHO_TOP, GetFOV() );
// If 0, get the negative top ortho
if (m_OrthoDimensions[ORTHO_BOTTOM] == 0.0f)
m_OrthoDimensions.Set( ORTHO_BOTTOM, -m_OrthoDimensions[ORTHO_TOP] );
// If 0, get the top ortho
if (m_OrthoDimensions[ORTHO_LEFT] == 0.0f)
m_OrthoDimensions.Set( ORTHO_LEFT, m_OrthoDimensions[ORTHO_TOP] );
// If 0, get the negative left ortho
if (m_OrthoDimensions[ORTHO_RIGHT] == 0.0f)
m_OrthoDimensions.Set( ORTHO_RIGHT, -m_OrthoDimensions[ORTHO_LEFT] );
}
bool CPointCameraOrtho::KeyValue( const char *szKeyName, const char *szValue )
{
if ( strncmp( szKeyName, "Ortho", 5 ) == 0 )
{
int iOrtho = atoi(szKeyName + 5);
m_OrthoDimensions.Set( iOrtho, atof( szValue ) );
}
else
return BaseClass::KeyValue( szKeyName, szValue );
return true;
}
bool CPointCameraOrtho::GetKeyValue( const char *szKeyName, char *szValue, int iMaxLen )
{
if ( strncmp( szKeyName, "Ortho", 5 ) )
{
int iOrtho = atoi(szKeyName + 5);
Q_snprintf( szValue, iMaxLen, "%f", m_OrthoDimensions[iOrtho] );
}
else
return BaseClass::GetKeyValue( szKeyName, szValue, iMaxLen );
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointCameraOrtho::ChangeOrtho( int iType, const char *szChange )
{
// Parse the keyvalue data
char parseString[255];
Q_strncpy( parseString, szChange, sizeof( parseString ) );
// Get Ortho
char *pszParam = strtok( parseString, " " );
if (pszParam)
{
m_TargetOrtho[iType] = atof( pszParam );
}
else
{
// Assume no change
m_TargetOrtho[iType] = m_OrthoDimensions[iType];
}
// Get Time
float flChangeTime;
pszParam = strtok( NULL, " " );
if (pszParam)
{
flChangeTime = atof( pszParam );
}
else
{
// Assume 1 second
flChangeTime = 1.0;
}
m_TargetOrthoDPS = ( m_TargetOrtho[iType] - m_OrthoDimensions[iType] ) / flChangeTime;
SetThink( &CPointCameraOrtho::ChangeOrthoThink );
SetNextThink( gpGlobals->curtime );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointCameraOrtho::InputScaleOrtho( inputdata_t &inputdata )
{
// Parse the keyvalue data
char parseString[255];
Q_strncpy( parseString, inputdata.value.String(), sizeof( parseString ) );
// Get Scale
float flScale = 1.0f;
char *pszParam = strtok( parseString, " " );
if (pszParam)
{
flScale = atof( pszParam );
}
// Get Time
float flChangeTime = 1.0f;
pszParam = strtok( NULL, " " );
if (pszParam)
{
flChangeTime = atof( pszParam );
}
int iLargest = 0;
for (int i = 0; i < NUM_ORTHO_DIMENSIONS; i++)
{
m_TargetOrtho[i] = flScale * m_OrthoDimensions[i];
if (m_TargetOrtho[iLargest] <= m_TargetOrtho[i])
iLargest = i;
}
m_TargetOrthoDPS = (m_TargetOrtho[iLargest] - m_OrthoDimensions[iLargest]) / flChangeTime;
SetThink( &CPointCameraOrtho::ChangeOrthoThink );
SetNextThink( gpGlobals->curtime );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointCameraOrtho::ChangeOrthoThink( void )
{
SetNextThink( gpGlobals->curtime + CAM_THINK_INTERVAL );
int iChanging = 0;
for (int i = 0; i < NUM_ORTHO_DIMENSIONS; i++)
{
float newDim = m_OrthoDimensions[i];
if (newDim == m_TargetOrtho[i])
continue;
newDim += m_TargetOrthoDPS * CAM_THINK_INTERVAL;
if (m_TargetOrthoDPS < 0)
{
if (newDim <= m_TargetOrtho[i])
{
newDim = m_TargetOrtho[i];
}
}
else
{
if (newDim >= m_TargetOrtho[i])
{
newDim = m_TargetOrtho[i];
}
}
m_OrthoDimensions.Set(i, newDim);
}
if (iChanging == 0)
SetThink( NULL );
}
#endif