source-sdk-2013-mapbase/sp
ToothpasteVixen 0b5a0c8e2f
Fixed Shadow filtering
Using MATERIAL_RT_DEPTH_ONLY disables hardware filtering, which causes shadows to be pixelated, even with pcf. changing it back to MATERIAL_RT_DEPTH_NONE re-enables hardware filtering, while still working as a depth texture.
2020-11-17 12:03:22 +13:00
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game General: 2014-05-15 13:59:18 -07:00
src Fixed Shadow filtering 2020-11-17 12:03:22 +13:00