Blixibon eb014cce6c Mapbase v6.0
- Fixed path_track paths saving as pointers instead of handles
- Fixed player animations not falling to base class correctly
- Fixed logic_externaldata creating garbage in trailing spaces
- Added "SetHandModelSkin" input
- Added unique colors for various types of console message, adjustable via convars
- Added the ability to use map-specific weapon scripts
- Added a way to display (placeholder) text entirely from Faceposer scenes
- Added "autobreak" keyvalue to game_text, which automatically breaks long text into different lines
- Added the ability to change a game_text's font (very limited)
- Added LightToggle input to point_spotlight
- Added Enable/DisableSprites on npc_manhack
- Added ai_goal_police behavior from metrocops to Combine soldiers and citizens
- Added func_precipitation particle rain systems from the Alien Swarm SDK
- Added new func_precipitation spawnflags for controlling behavior in particle types
- Added "mapbase_version" cvar which shows the version of Mapbase a mod might be running on
- Fixed an oversight with NPC crouch activities which was causing npc_metropolice to stop firing in standoffs
- Added toggleable patches to npc_combine AI which make soldiers less likely to stand around without shooting or rush to melee when not needed
- Added key for custom logo font on env_credits scripts
- Added SetSpeed and SetPushDir inputs for trigger_push
- Added a bunch of I/O/KV to func_fish_pool to allow for more control over the fish
- Added OnLostEnemy/Player support for npc_combine_camera
- Added enhanced save/restore for the Response System, toggleable via convar
- Added a convar which allows users to disable weapon autoswitching when picking up ammo
- Split VScript base script into its own file
- Added VScript descriptions for NPC squads and the manager class which handles them
- Moved several classes, functions, etc. to the VScript library itself for future usage in other projects, like VBSP
- Added VScript to VBSP with basic map file interfacing
- Made some VScript documentation more clear due to deprecation of online documentation
- Added VScript "hook" registration, creating a standardized system which shows up in script_help documentation
- Added VScript-driven custom weapons
- Added clientside VScript scopes
- Added a bunch of weapon-related VScript functions
- Split a bunch of cluttered VScript stuff into different files
- Added VScript functions for "following" entities/bonemerging
- Added VScript functions for grenades
- Added a few more VScript trigger functions
- Added OnDeath hook for VScript
- Fixed documentation for aliased functions in VScript
- Fixed $bumpmask not working on SDK_LightmappedGeneric
- Made vertex blend swapping in Hammer use a constant instead of a combo (makes it easier to compile the shader, especially for $bumpmask's sake)
- Fixed brush phong, etc. causing SDK_WorldVertexTransition to stop working
- Added limited support for $envmapmask in the bumpmapping shader
- Fixed more issues with parallax corrected cubemaps and instances
- Made instance variable recursion consistent with VMFII
2020-11-26 02:26:55 +00:00

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//-----------------------------------------------------------------------------
// VSCRIPT.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;.\squirrel\include"
$PreprocessorDefinitions "$BASE;MAPBASE_VSCRIPT" [$MAPBASE_VSCRIPT]
}
}
$Project "VScript"
{
$Folder "Source Files"
{
$File "vscript.cpp"
$File "vscript_squirrel.cpp"
$File "vscript_squirrel.nut"
$File "vscript_bindings_base.cpp"
$File "vscript_bindings_base.h"
$File "vscript_bindings_math.cpp"
$File "vscript_bindings_math.h"
$Folder "squirrel"
{
$File ".\squirrel\sqstdlib\sqstdaux.cpp" \
".\squirrel\sqstdlib\sqstdblob.cpp" \
".\squirrel\sqstdlib\sqstdio.cpp" \
".\squirrel\sqstdlib\sqstdmath.cpp" \
".\squirrel\sqstdlib\sqstdrex.cpp" \
".\squirrel\sqstdlib\sqstdstream.cpp" \
".\squirrel\sqstdlib\sqstdstring.cpp" \
".\squirrel\sqstdlib\sqstdsystem.cpp" \
".\squirrel\squirrel\sqapi.cpp" \
".\squirrel\squirrel\sqbaselib.cpp" \
".\squirrel\squirrel\sqclass.cpp" \
".\squirrel\squirrel\sqcompiler.cpp" \
".\squirrel\squirrel\sqdebug.cpp" \
".\squirrel\squirrel\sqfuncstate.cpp" \
".\squirrel\squirrel\sqlexer.cpp" \
".\squirrel\squirrel\sqmem.cpp" \
".\squirrel\squirrel\sqobject.cpp" \
".\squirrel\squirrel\sqstate.cpp" \
".\squirrel\squirrel\sqtable.cpp" \
".\squirrel\squirrel\sqvm.cpp"
{
$Configuration
{
$Compiler
{
// Squirrel third party library is full of warnings
$AdditionalOptions "$BASE /wd4100 /wd4611 /wd4127 /wd4244 /wd4702 /wd4706 /wd4800"
$TreatWarningsAsErrors "No"
}
}
}
}
}
}