mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-12-29 16:25:29 +03:00
b5dc4a8543
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst, proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj, vcxproj, sln, in, java, la, manifest, am, and rad. Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and gitignore. Finally, fixes executable bits.
63 lines
1.2 KiB
Plaintext
63 lines
1.2 KiB
Plaintext
WeaponData
|
|
{
|
|
// Weapon data is loaded by both the Game and Client DLLs.
|
|
"printname" "#HL2_Grenade"
|
|
"viewmodel" "models/weapons/v_grenade.mdl"
|
|
"playermodel" "models/weapons/w_grenade.mdl"
|
|
"anim_prefix" "Grenade"
|
|
"bucket" "4"
|
|
"bucket_position" "0"
|
|
|
|
"clip_size" "-1"
|
|
"clip2_size" "-1"
|
|
"default_clip" "1"
|
|
"default_clip2" "-1"
|
|
|
|
"primary_ammo" "grenade"
|
|
"secondary_ammo" "None"
|
|
|
|
"weight" "1"
|
|
"item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE
|
|
"damage" "150"
|
|
|
|
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
|
SoundData
|
|
{
|
|
"special1" "WeaponFrag.Roll"
|
|
"double_shot" "common/null.wav"
|
|
"single_shot" "common/null.wav"
|
|
}
|
|
|
|
// Weapon Sprite data is loaded by the Client DLL.
|
|
TextureData
|
|
{
|
|
"weapon"
|
|
{
|
|
"font" "WeaponIcons"
|
|
"character" "k"
|
|
}
|
|
"weapon_s"
|
|
{
|
|
"font" "WeaponIconsSelected"
|
|
"character" "k"
|
|
}
|
|
"ammo"
|
|
{
|
|
"font" "WeaponIcons"
|
|
"character" "v"
|
|
}
|
|
"crosshair"
|
|
{
|
|
"font" "Crosshairs"
|
|
"character" "Q"
|
|
}
|
|
"autoaim"
|
|
{
|
|
"file" "sprites/crosshairs"
|
|
"x" "48"
|
|
"y" "72"
|
|
"width" "24"
|
|
"height" "24"
|
|
}
|
|
}
|
|
} |