mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-07 20:55:31 +03:00
87cd9b24bb
- Added postprocess_controller entity from later versions of Source - Added env_dof_controller entity from later versions of Source - Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK - Fixed auto-breaking game_text/choreo text not null terminating - Fixed console groups showing up at the wrong developer levels - Added more mesages to console groups, including a new "NPC AI" console group - Fixed typos and added elaboration in various cvars, console messages, etc. - Fixed npc_metropolice not using frag grenades correctly when allowed to use them - Fixed npc_metropolice not registering stitching squad slots in AI - Fixed SetModel input late precache warning - Fixed env_global_light angles resetting upon loading a save - Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak - Allowed VScript functions which return null strings to actually return null instead of empty strings - Added VScript member variable documentation - Fixed VScript documentation lines sometimes mixing together - Fixed VScript singletons having a ! at the beginning of descriptions - Added Color struct to VScript and allowed color-related inputs to use it - Added more VScript functions for weapons, ammo, ragdolling, and response contexts - Added GameRules singleton for VScript - Exposed AI interaction system to VScript - Recovered some lost documentation from older revisions of the Mapbase wiki - Added a way to get the current game's load type in VScript - Fixed Precache/SpawnEntityFromTable not accounting for a few important field types - Added VScript functions for getting a player's eye vectors - Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing - Changed the way metrocops deploy their manhacks so they could use their manhack death response properly - Fixed "Use Server" keyvalue on game_convar_mod not working - Adjusted CAI_Expresser in VScript
31 lines
974 B
C
31 lines
974 B
C
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef VIEWPOSTPROCESS_H
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#define VIEWPOSTPROCESS_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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struct PostProcessParameters_t;
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void DoEnginePostProcessing( int x, int y, int w, int h, bool bFlashlightIsOn, bool bPostVGui = false );
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void DoImageSpaceMotionBlur( const CViewSetup &viewSetup );
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void DumpTGAofRenderTarget( const int width, const int height, const char *pFilename );
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void SetRenderTargetAndViewPort( ITexture *rt );
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bool IsDepthOfFieldEnabled();
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void DoDepthOfField( const CViewSetup &view );
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void SetPostProcessParams( const PostProcessParameters_t* pPostProcessParameters );
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void SetPostProcessParams( const PostProcessParameters_t* pPostProcessParameters, bool override );
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void SetViewFadeParams( byte r, byte g, byte b, byte a, bool bModulate );
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#endif // VIEWPOSTPROCESS_H
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