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This should include the latest version of every shader that was in the 2007 SDK. It also includes a smattering of debug shaders, both VR distortion shaders, and other assorted shaders that will hopefully be useful. None of these new files are included in the game shader DLL project. If you need to modify one of these shaders for use in your mod you will need to rename it so that you don't collide with the version of that shader that lives in stdshader_dx9.dll.
21 lines
471 B
Plaintext
21 lines
471 B
Plaintext
#define HDRTYPE HDR_TYPE_NONE
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#include "common_ps_fxc.h"
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struct PS_INPUT
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{
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float2 texCoord0 : TEXCOORD0;
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float2 texCoord1 : TEXCOORD3;
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};
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sampler BaseTextureSampler : register( s0 );
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sampler DetailTextureSampler : register( s3 );
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float4 main( PS_INPUT i ) : COLOR
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{
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// Sample frames from texture 0
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float4 base= tex2D( BaseTextureSampler, i.texCoord0 );
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float4 detail=tex2D( DetailTextureSampler, i.texCoord1 );
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return float4(base.rgb, base.a * detail.a);
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}
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