source-sdk-2013-mapbase/sp/src/materialsystem/stdshaders/UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc
Joe Ludwig 7309a5f13f Added many shader source files
This should include the latest version of every shader that was in the
2007 SDK. It also includes a smattering of debug shaders, both VR
distortion shaders, and other assorted shaders that will hopefully be
useful.

None of these new files are included in the game shader DLL project. If
you need to modify one of these shaders for use in your mod you will
need to rename it so that you don't collide with the version of that
shader that lives in stdshader_dx9.dll.
2013-12-23 15:00:03 -08:00

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#define HDRTYPE HDR_TYPE_NONE
#include "common_ps_fxc.h"
struct PS_INPUT
{
float2 texCoord0 : TEXCOORD0;
float2 texCoord1 : TEXCOORD3;
};
sampler BaseTextureSampler : register( s0 );
sampler DetailTextureSampler : register( s3 );
float4 main( PS_INPUT i ) : COLOR
{
// Sample frames from texture 0
float4 base= tex2D( BaseTextureSampler, i.texCoord0 );
float4 detail=tex2D( DetailTextureSampler, i.texCoord1 );
return float4(base.rgb, base.a * detail.a);
}