mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-03-11 05:00:21 +03:00
- Fixed filter_damage_mod blocking all damage which doesn't match the secondary filter regardless of secondary filter mode - Fixed impulse 101 and other give-related commands leaving behind weapons with occupied slots - Fixed a crash with scripted_sound's PlaySoundOnEntity when the entity doesn't exist - Added OnSoundFinished output to ambient_generic - Added the ability to use custom models/nuggets with item_grubnugget - Fixed a crash with citizen medics healing nonexistent targets - Added "SetDistLook" and "SetDistTooFar" inputs for NPCs, allowing manual adjustment of NPC sight distance - Added keyvalue and input to env_microphone for utilizing a different audio channel - Added "SetPitchScale" input to env_microphone - Fixed info_player_view_proxy not using angles - Fixed dirt variant elite model not being recognized as elite - Made headcrab hints properly register the start of use (for hint outputs) - Made RPG use a more realistic firing rate for NPCs which aren't constrained by slow RPG animations, like soldiers - Added spawnflag for func_breakable_surf to correctly play the break sound - Added keyvalue for using cheaper warn sound code for combine_mines - Added "OnSpawnNPC" output for npc_combinedropship when it spawns a soldier, rollermine, or strider - Added signal gesture activities - Fixed stunstick not using metrocop knockout/stun code correctly - Fixed a possible crash involving a NPC's weapon being removed during alt-fire - Fixed(?) flashlight shadow filters - Added support for multiple look entities in trigger_look - Added npc_metropolice alt-firing - Fixed npc_metropolice using pistol burst firing on weapon_357 - Fixed npc_metropolice not deploying manhacks/throwing grenades in standoffs - Fixed npc_metropolice not recognizing some crouch activities correctly - Changed weapon_357 so it runs a tracer each shot from NPCs - Added SDK_ShatteredGlass, a Mapbase version of ShatteredGlass - Added "SetSpeedModifier" to NPCs, based on 1upD's shadow walker code - Made game_convar_mod much more reliable - Fixed non-mirrored npc_turret_lab refusing to die - Made npc_turret_lab use SMG1 ammo instead of AR2 ammo - Fixed block LOS brushes sometimes not working with players (and possibly similar issues) - Raised maximum renderable entities from 4096 to 16384, based on ficool2's limit research - Added SDK_ShatteredGlass, a Mapbase version of ShatteredGlass. Can display parallax corrected cubemaps from its unbroken form - Fixed VBSP breaking func_breakable_surf, etc. when using parallax corrected cubemaps - Raised maximum VBSP entities from 8192 to 65536, based on ficool2's limit research - Raised maximum VBSP worldlights from 8192 to 65536, based on ficool2's limit research - Raised maximum VBSP overlays from 512 to 8192, based on ficool2's limit research - Other misc. fixes
95 lines
2.4 KiB
Plaintext
95 lines
2.4 KiB
Plaintext
//
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// Standard shaders collection
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//
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// These shaders are compiled as the following shader models:
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// _ps20.vcs
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// _ps20b.vcs
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// _vs20.vcs
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//
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//example_model_ps20b.fxc
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//example_model_vs20.fxc
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SDK_Bloom_ps2x.fxc
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SDK_screenspaceeffect_vs20.fxc
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SDK_bloomadd_ps2x.fxc
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SDK_skin_ps20b.fxc
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SDK_skin_vs20.fxc
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SDK_vertexlit_and_unlit_generic_bump_ps2x.fxc
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SDK_vertexlit_and_unlit_generic_bump_ps20b.fxc
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SDK_vertexlit_and_unlit_generic_bump_vs20.fxc
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SDK_vertexlit_and_unlit_generic_ps2x.fxc
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SDK_vertexlit_and_unlit_generic_ps20b.fxc
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SDK_vertexlit_and_unlit_generic_vs20.fxc
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SDK_cloak_blended_pass_ps2x.fxc
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SDK_cloak_blended_pass_vs20.fxc
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SDK_emissive_scroll_blended_pass_ps2x.fxc
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SDK_emissive_scroll_blended_pass_vs20.fxc
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SDK_flesh_interior_blended_pass_ps2x.fxc
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SDK_flesh_interior_blended_pass_vs20.fxc
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SDK_flashlight_ps2x.fxc
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SDK_flashlight_ps11.fxc
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SDK_lightmappedgeneric_decal_ps2x.fxc
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SDK_lightmappedgeneric_decal_vs20.fxc
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SDK_lightmappedgeneric_flashlight_vs11.fxc
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SDK_lightmappedgeneric_flashlight_vs20.fxc
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SDK_lightmappedgeneric_flashlight_ps2x.fxc
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SDK_lightmappedgeneric_lightingonly_overbright2_ps11.fxc
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SDK_lightmappedgeneric_lightingonly_vs11.fxc
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SDK_lightmappedgeneric_ps20b.fxc
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SDK_lightmappedgeneric_ps11.fxc
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SDK_lightmappedgeneric_vs20.fxc
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SDK_lightmappedreflective_ps2x.fxc
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SDK_lightmappedreflective_vs20.fxc
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SDK_unlitgeneric_ps2x.fxc
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SDK_unlitgeneric_ps11.fxc
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SDK_unlitgeneric_vs20.fxc
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SDK_vertexlit_lighting_only_ps2x.fxc
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SDK_vertexlitgeneric_lightingonly_overbright2_ps11.fxc
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SDK_worldtwotextureblend_ps2x.fxc
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SDK_WorldVertexTransition_ps2x.fxc
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SDK_WorldVertexTransition_vs20.fxc
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SDK_refract_ps2x.fxc
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SDK_Refract_vs20.fxc
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SDK_water_ps2x.fxc
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SDK_Water_vs20.fxc
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SDK_WaterCheap_ps2x.fxc
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SDK_WaterCheap_vs20.fxc
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SDK_depthwrite_ps2x.fxc
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SDK_depthwrite_vs20.fxc
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//SDK_cable_ps2x.fxc
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//SDK_cable_vs20.fxc
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SDK_splinerope_ps2x.fxc
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SDK_splinerope_vs20.fxc
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SDK_eye_refract_ps2x.fxc
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SDK_eye_refract_vs20.fxc
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SDK_eyes_flashlight_vs20.fxc
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SDK_eyes_flashlight_ps2x.fxc
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SDK_eyes_ps2x.fxc
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SDK_eyes_vs20.fxc
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SDK_eyeglint_ps2x.fxc
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SDK_eyeglint_vs20.fxc
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SDK_teeth_ps2x.fxc
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SDK_teeth_vs20.fxc
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SDK_teeth_bump_ps2x.fxc
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SDK_teeth_bump_vs20.fxc
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SDK_teeth_flashlight_ps2x.fxc
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SDK_teeth_flashlight_vs20.fxc
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SDK_sprite_ps2x.fxc
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SDK_sprite_vs20.fxc
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SDK_decalmodulate_ps2x.fxc
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SDK_decalmodulate_vs20.fxc
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SDK_unlittwotexture_ps2x.fxc
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SDK_unlittwotexture_vs20.fxc
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SDK_monitorscreen_ps2x.fxc
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SDK_ShatteredGlass_ps2x.fxc
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SDK_ShatteredGlass_vs20.fxc |