source-sdk-2013-mapbase/sp/src/game/server/env_instructor_hint.cpp
Blixibon c448f194ae Mapbase v5.0
- Added keyvalue to hl2_gamerules which allows respawning in singleplayer
- Added the game instructor system (including env_instructor_hint) from later Valve games using a VDC tutorial which adjusts the version from the Alien Swarm SDK to FPS rules and a Source 2013 environment; Also added new KV and icons for further control from mappers (tutorial mentioned by Maestra Fenix)
- Added L4D/TF2 glows + point_glow entity as an all-purpose SDK-based off-shoot of tf_glow
- Fixed weapon pickup sound not playing (reported by Sl0th and later Cvoxulary)
- Fixed env_projectedtextures not updating on save/load
- Added func_fake_worldportal, a spatial point_camera inspired by linked_portal_door based on SDK code alone (WIP, may be changed a lot in future updates)
- Added option for point_camera and func_reflective_glass to use different render targets, therefore allowing multiple cameras and mirrors to be active at the same time
- Added additional RT camera textures to choose from with a default of 3, but also controllable through a -numcameratextures command line param
- Added adjustable convars for main view NearZ and skybox NearZ (suggested by someone recently, also suggested by Klems over a year ago)
- Fixed map-specific localization files, cleaned up map-specific file code
- Added a new block to gameinfo.txt which allows mods to automatically append their own command line parameters
- Fixed math_lightpattern corruption when setting pattern/style while active
- Fixed the "Touch" input crashing when given no entity
- Added a way to add EFlags via keyvalue (suggested by Niker107)
- Fixed ai_script_conditions not working without a NPC actor (reported by MetroHam)
- Fixed point_radiation_source causing huge problems when intensity is 0, even though it was already advised against (reported by beefbacon)
- Added "Mapbase" header to Mapbase-specific code files
- Fixed an issue with updating sky_camera not obtaining area correctly, causing some entities to not draw in the skybox
- Added "CopyFogController" and "CopyFogControllerWithScale" inputs to sky_camera, which copy fog parameters directly from a fog controller
- Added "SetScale" input to sky_camera for live scale changing
- Added convar to control player crouch speed multiplier (suggested by ArtyIF)
- Added a ton of fixes for people running the Debug configuration of the codebase (partial credit to stepa2)
- Added support for pre-defined enums and constants in VScript, starting with various values from the SDK code (damage types, trace masks, etc.)
- Added limited support for Valve's Quaternion class in VScript
- Added new instance helper capabilities, destructible game instances, and other misc. changes to VScript library
- Replaced most of the VScript "accessor" classes with direct references to the original classes, as they were getting complicated fast and adding new VScript-only functions to the original classes might not be as bad as previously thought
- Added base NPC hooks for AI sensing in VScript (allows control over sight and hearing), also exposed CSound for it
- Added various functions and hooks for VPhysics integration in VScript
- Added VScript-based custom suit devices
- Expanded trace info exposed to VScript to allow plane and surface access (suggested by krassell)
- Added ability to insert localization strings through VScript
- Added various misc. VScript functions with various purposes, including reading/writing EFlags, movetypes, collision groups, etc.
- Fixed VBSP not being able to correctly parse parallax corrected cubemaps in maps with instances
2020-08-14 21:21:25 +00:00

230 lines
8.0 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: An entity for creating instructor hints entirely with map logic
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "baseentity.h"
#include "world.h"
#ifdef INFESTED_DLL
#include "asw_marine.h"
#include "asw_player.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CEnvInstructorHint : public CPointEntity
{
public:
DECLARE_CLASS( CEnvInstructorHint, CPointEntity );
DECLARE_DATADESC();
private:
void InputShowHint( inputdata_t &inputdata );
void InputEndHint( inputdata_t &inputdata );
#ifdef MAPBASE
void InputSetCaption( inputdata_t &inputdata ) { m_iszCaption = inputdata.value.StringID(); }
#endif
string_t m_iszReplace_Key;
string_t m_iszHintTargetEntity;
int m_iTimeout;
string_t m_iszIcon_Onscreen;
string_t m_iszIcon_Offscreen;
string_t m_iszCaption;
string_t m_iszActivatorCaption;
color32 m_Color;
float m_fIconOffset;
float m_fRange;
uint8 m_iPulseOption;
uint8 m_iAlphaOption;
uint8 m_iShakeOption;
bool m_bStatic;
bool m_bNoOffscreen;
bool m_bForceCaption;
string_t m_iszBinding;
bool m_bAllowNoDrawTarget;
bool m_bLocalPlayerOnly;
#ifdef MAPBASE
string_t m_iszStartSound;
int m_iHintTargetPos;
#endif
};
LINK_ENTITY_TO_CLASS( env_instructor_hint, CEnvInstructorHint );
BEGIN_DATADESC( CEnvInstructorHint )
DEFINE_KEYFIELD( m_iszReplace_Key, FIELD_STRING, "hint_replace_key" ),
DEFINE_KEYFIELD( m_iszHintTargetEntity, FIELD_STRING, "hint_target" ),
DEFINE_KEYFIELD( m_iTimeout, FIELD_INTEGER, "hint_timeout" ),
DEFINE_KEYFIELD( m_iszIcon_Onscreen, FIELD_STRING, "hint_icon_onscreen" ),
DEFINE_KEYFIELD( m_iszIcon_Offscreen, FIELD_STRING, "hint_icon_offscreen" ),
DEFINE_KEYFIELD( m_iszCaption, FIELD_STRING, "hint_caption" ),
DEFINE_KEYFIELD( m_iszActivatorCaption, FIELD_STRING, "hint_activator_caption" ),
DEFINE_KEYFIELD( m_Color, FIELD_COLOR32, "hint_color" ),
DEFINE_KEYFIELD( m_fIconOffset, FIELD_FLOAT, "hint_icon_offset" ),
DEFINE_KEYFIELD( m_fRange, FIELD_FLOAT, "hint_range" ),
DEFINE_KEYFIELD( m_iPulseOption, FIELD_CHARACTER, "hint_pulseoption" ),
DEFINE_KEYFIELD( m_iAlphaOption, FIELD_CHARACTER, "hint_alphaoption" ),
DEFINE_KEYFIELD( m_iShakeOption, FIELD_CHARACTER, "hint_shakeoption" ),
DEFINE_KEYFIELD( m_bStatic, FIELD_BOOLEAN, "hint_static" ),
DEFINE_KEYFIELD( m_bNoOffscreen, FIELD_BOOLEAN, "hint_nooffscreen" ),
DEFINE_KEYFIELD( m_bForceCaption, FIELD_BOOLEAN, "hint_forcecaption" ),
DEFINE_KEYFIELD( m_iszBinding, FIELD_STRING, "hint_binding" ),
DEFINE_KEYFIELD( m_bAllowNoDrawTarget, FIELD_BOOLEAN, "hint_allow_nodraw_target" ),
DEFINE_KEYFIELD( m_bLocalPlayerOnly, FIELD_BOOLEAN, "hint_local_player_only" ),
#ifdef MAPBASE
DEFINE_KEYFIELD( m_iszStartSound, FIELD_STRING, "hint_start_sound" ),
DEFINE_KEYFIELD( m_iHintTargetPos, FIELD_INTEGER, "hint_target_pos" ),
#endif
DEFINE_INPUTFUNC( FIELD_STRING, "ShowHint", InputShowHint ),
DEFINE_INPUTFUNC( FIELD_VOID, "EndHint", InputEndHint ),
#ifdef MAPBASE
DEFINE_INPUTFUNC( FIELD_STRING, "SetCaption", InputSetCaption ),
#endif
END_DATADESC()
#define LOCATOR_ICON_FX_PULSE_SLOW 0x00000001
#define LOCATOR_ICON_FX_ALPHA_SLOW 0x00000008
#define LOCATOR_ICON_FX_SHAKE_NARROW 0x00000040
#define LOCATOR_ICON_FX_STATIC 0x00000100 // This icon draws at a fixed location on the HUD.
//-----------------------------------------------------------------------------
// Purpose: Input handler for showing the message and/or playing the sound.
//-----------------------------------------------------------------------------
void CEnvInstructorHint::InputShowHint( inputdata_t &inputdata )
{
IGameEvent * event = gameeventmanager->CreateEvent( "instructor_server_hint_create", false );
if ( event )
{
CBaseEntity *pTargetEntity = gEntList.FindEntityByName( NULL, m_iszHintTargetEntity );
if( pTargetEntity == NULL && !m_bStatic )
pTargetEntity = inputdata.pActivator;
if( pTargetEntity == NULL )
pTargetEntity = GetWorldEntity();
char szColorString[128];
Q_snprintf( szColorString, sizeof( szColorString ), "%.3d,%.3d,%.3d", m_Color.r, m_Color.g, m_Color.b );
int iFlags = 0;
iFlags |= (m_iPulseOption == 0) ? 0 : (LOCATOR_ICON_FX_PULSE_SLOW << (m_iPulseOption - 1));
iFlags |= (m_iAlphaOption == 0) ? 0 : (LOCATOR_ICON_FX_ALPHA_SLOW << (m_iAlphaOption - 1));
iFlags |= (m_iShakeOption == 0) ? 0 : (LOCATOR_ICON_FX_SHAKE_NARROW << (m_iShakeOption - 1));
iFlags |= m_bStatic ? LOCATOR_ICON_FX_STATIC : 0;
CBasePlayer *pActivator = NULL;
bool bFilterByActivator = m_bLocalPlayerOnly;
#ifdef INFESTED_DLL
CASW_Marine *pMarine = dynamic_cast<CASW_Marine*>( inputdata.pActivator );
if ( pMarine )
{
pActivator = pMarine->GetCommander();
}
#else
if ( inputdata.value.StringID() != NULL_STRING )
{
CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, inputdata.value.String() );
pActivator = dynamic_cast<CBasePlayer*>( pTarget );
if ( pActivator )
{
bFilterByActivator = true;
}
}
else
{
if ( GameRules()->IsMultiplayer() == false )
{
pActivator = UTIL_GetLocalPlayer();
}
else
{
Warning( "Failed to play server side instructor hint: no player specified for hint\n" );
Assert( 0 );
}
}
#endif
const char *pActivatorCaption = m_iszActivatorCaption.ToCStr();
if ( !pActivatorCaption || pActivatorCaption[ 0 ] == '\0' )
{
pActivatorCaption = m_iszCaption.ToCStr();
}
event->SetString( "hint_name", GetEntityName().ToCStr() );
event->SetString( "hint_replace_key", m_iszReplace_Key.ToCStr() );
event->SetInt( "hint_target", pTargetEntity->entindex() );
event->SetInt( "hint_activator_userid", ( pActivator ? pActivator->GetUserID() : 0 ) );
event->SetInt( "hint_timeout", m_iTimeout );
event->SetString( "hint_icon_onscreen", m_iszIcon_Onscreen.ToCStr() );
event->SetString( "hint_icon_offscreen", m_iszIcon_Offscreen.ToCStr() );
event->SetString( "hint_caption", m_iszCaption.ToCStr() );
event->SetString( "hint_activator_caption", pActivatorCaption );
event->SetString( "hint_color", szColorString );
event->SetFloat( "hint_icon_offset", m_fIconOffset );
event->SetFloat( "hint_range", m_fRange );
event->SetInt( "hint_flags", iFlags );
event->SetString( "hint_binding", m_iszBinding.ToCStr() );
event->SetBool( "hint_allow_nodraw_target", m_bAllowNoDrawTarget );
event->SetBool( "hint_nooffscreen", m_bNoOffscreen );
event->SetBool( "hint_forcecaption", m_bForceCaption );
event->SetBool( "hint_local_player_only", bFilterByActivator );
#ifdef MAPBASE
event->SetString( "hint_start_sound", m_iszStartSound.ToCStr() );
event->SetInt( "hint_target_pos", m_iHintTargetPos );
#endif
gameeventmanager->FireEvent( event );
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CEnvInstructorHint::InputEndHint( inputdata_t &inputdata )
{
IGameEvent * event = gameeventmanager->CreateEvent( "instructor_server_hint_stop", false );
if ( event )
{
event->SetString( "hint_name", GetEntityName().ToCStr() );
gameeventmanager->FireEvent( event );
}
}
//-----------------------------------------------------------------------------
// Purpose: A generic target entity that gets replicated to the client for instructor hint targetting
//-----------------------------------------------------------------------------
class CInfoInstructorHintTarget : public CPointEntity
{
public:
DECLARE_CLASS( CInfoInstructorHintTarget, CPointEntity );
virtual int UpdateTransmitState( void ) // set transmit filter to transmit always
{
return SetTransmitState( FL_EDICT_ALWAYS );
}
DECLARE_DATADESC();
};
LINK_ENTITY_TO_CLASS( info_target_instructor_hint, CInfoInstructorHintTarget );
BEGIN_DATADESC( CInfoInstructorHintTarget )
END_DATADESC()