source-sdk-2013-mapbase/mp/game/mod_hl2mp/scripts/weapon_rpg.txt
Jørgen P. Tjernø b5dc4a8543 Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.

Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.

Finally, fixes executable bits.
2013-12-03 11:57:22 -08:00

70 lines
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// Missile Launcher
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_RPG"
"viewmodel" "models/weapons/v_rpg.mdl"
"playermodel" "models/weapons/w_rocket_launcher.mdl"
"anim_prefix" "missile launcher"
"bucket" "4"
"bucket_position" "1"
"autoswitchfrom" "1"
"clip_size" "-1"
"clip2_size" "-1"
"default_clip" "3"
"default_clip2" "-1"
"primary_ammo" "rpg_round"
"secondary_ammo" "None"
"weight" "0"
"item_flags" "0"
"damage" "150"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "Weapon_RPG.Single"
"single_shot_npc" "Weapon_RPG.NPC_Single"
//Laser on
"special1" "Weapon_RPG.LaserOn"
//Laser off
"special2" "Weapon_RPG.LaserOff"
"empty" "Weapon_SMG1.Empty"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "i"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "i"
}
"ammo"
{
"font" "WeaponIcons"
"character" "x"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
}
}