mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-12-28 15:55:31 +03:00
73 lines
1.4 KiB
Plaintext
73 lines
1.4 KiB
Plaintext
// stunstick
|
|
|
|
WeaponData
|
|
{
|
|
// Weapon data is loaded by both the Game and Client DLLs.
|
|
"printname" "#HL2_StunBaton"
|
|
"viewmodel" "models/weapons/v_stunstick.mdl"
|
|
"playermodel" "models/weapons/w_stunbaton.mdl"
|
|
"anim_prefix" "stunbaton"
|
|
"bucket" "0"
|
|
"bucket_position" "1"
|
|
|
|
"clip_size" "-1"
|
|
"primary_ammo" "None"
|
|
"secondary_ammo" "None"
|
|
|
|
"weight" "0"
|
|
"item_flags" "0"
|
|
|
|
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
|
SoundData
|
|
{
|
|
|
|
"single_shot" "Weapon_StunStick.Swing"
|
|
"melee_miss" "Weapon_StunStick.Melee_Miss"
|
|
"melee_hit" "Weapon_StunStick.Melee_Hit"
|
|
"melee_hit_world" "Weapon_StunStick.Melee_HitWorld"
|
|
}
|
|
|
|
// Weapon Sprite data is loaded by the Client DLL.
|
|
TextureData
|
|
{
|
|
"weapon"
|
|
{
|
|
"font" "WeaponIcons"
|
|
"character" "n"
|
|
}
|
|
"weapon_s"
|
|
{
|
|
"font" "WeaponIconsSelected"
|
|
"character" "n"
|
|
}
|
|
"ammo"
|
|
{
|
|
"font" "WeaponIcons"
|
|
"character" "n"
|
|
}
|
|
"ammo2"
|
|
{
|
|
"file" "sprites/640hud7"
|
|
"x" "48"
|
|
"y" "72"
|
|
"width" "24"
|
|
"height" "24"
|
|
}
|
|
"crosshair"
|
|
{
|
|
"file" "sprites/crosshairs"
|
|
"x" "0"
|
|
"y" "48"
|
|
"width" "24"
|
|
"height" "24"
|
|
}
|
|
"autoaim"
|
|
{
|
|
"file" "sprites/crosshairs"
|
|
"x" "48"
|
|
"y" "72"
|
|
"width" "24"
|
|
"height" "24"
|
|
}
|
|
}
|
|
} |