mirror of
https://github.com/mapbase-source/source-sdk-2013.git
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eb014cce6c
- Fixed path_track paths saving as pointers instead of handles - Fixed player animations not falling to base class correctly - Fixed logic_externaldata creating garbage in trailing spaces - Added "SetHandModelSkin" input - Added unique colors for various types of console message, adjustable via convars - Added the ability to use map-specific weapon scripts - Added a way to display (placeholder) text entirely from Faceposer scenes - Added "autobreak" keyvalue to game_text, which automatically breaks long text into different lines - Added the ability to change a game_text's font (very limited) - Added LightToggle input to point_spotlight - Added Enable/DisableSprites on npc_manhack - Added ai_goal_police behavior from metrocops to Combine soldiers and citizens - Added func_precipitation particle rain systems from the Alien Swarm SDK - Added new func_precipitation spawnflags for controlling behavior in particle types - Added "mapbase_version" cvar which shows the version of Mapbase a mod might be running on - Fixed an oversight with NPC crouch activities which was causing npc_metropolice to stop firing in standoffs - Added toggleable patches to npc_combine AI which make soldiers less likely to stand around without shooting or rush to melee when not needed - Added key for custom logo font on env_credits scripts - Added SetSpeed and SetPushDir inputs for trigger_push - Added a bunch of I/O/KV to func_fish_pool to allow for more control over the fish - Added OnLostEnemy/Player support for npc_combine_camera - Added enhanced save/restore for the Response System, toggleable via convar - Added a convar which allows users to disable weapon autoswitching when picking up ammo - Split VScript base script into its own file - Added VScript descriptions for NPC squads and the manager class which handles them - Moved several classes, functions, etc. to the VScript library itself for future usage in other projects, like VBSP - Added VScript to VBSP with basic map file interfacing - Made some VScript documentation more clear due to deprecation of online documentation - Added VScript "hook" registration, creating a standardized system which shows up in script_help documentation - Added VScript-driven custom weapons - Added clientside VScript scopes - Added a bunch of weapon-related VScript functions - Split a bunch of cluttered VScript stuff into different files - Added VScript functions for "following" entities/bonemerging - Added VScript functions for grenades - Added a few more VScript trigger functions - Added OnDeath hook for VScript - Fixed documentation for aliased functions in VScript - Fixed $bumpmask not working on SDK_LightmappedGeneric - Made vertex blend swapping in Hammer use a constant instead of a combo (makes it easier to compile the shader, especially for $bumpmask's sake) - Fixed brush phong, etc. causing SDK_WorldVertexTransition to stop working - Added limited support for $envmapmask in the bumpmapping shader - Fixed more issues with parallax corrected cubemaps and instances - Made instance variable recursion consistent with VMFII |
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.. | ||
c_antlion_dust.cpp | ||
c_ar2_explosion.cpp | ||
c_barnacle.cpp | ||
c_barney.cpp | ||
c_basehelicopter.cpp | ||
c_basehelicopter.h | ||
c_basehlcombatweapon.cpp | ||
c_basehlcombatweapon.h | ||
c_basehlplayer.cpp | ||
c_basehlplayer.h | ||
c_citadel_effects.cpp | ||
c_corpse.cpp | ||
c_corpse.h | ||
c_energy_wave.cpp | ||
c_env_alyxtemp.cpp | ||
c_env_headcrabcanister.cpp | ||
c_env_starfield.cpp | ||
c_extinguisher.cpp | ||
C_Func_Monitor.cpp | ||
c_func_tankmortar.cpp | ||
c_hl2_playerlocaldata.cpp | ||
c_hl2_playerlocaldata.h | ||
c_info_teleporter_countdown.cpp | ||
c_npc_antlionguard.cpp | ||
c_npc_combinegunship.cpp | ||
c_npc_hydra.cpp | ||
c_npc_manhack.cpp | ||
c_npc_rollermine.cpp | ||
c_plasma_beam_node.cpp | ||
c_prop_combine_ball.cpp | ||
c_prop_combine_ball.h | ||
c_rotorwash.cpp | ||
c_script_intro.cpp | ||
c_strider.cpp | ||
c_te_concussiveexplosion.cpp | ||
c_te_flare.cpp | ||
c_thumper_dust.cpp | ||
c_vehicle_airboat.cpp | ||
c_vehicle_cannon.cpp | ||
c_vehicle_crane.cpp | ||
c_vehicle_crane.h | ||
c_vehicle_prisoner_pod.cpp | ||
c_waterbullet.cpp | ||
c_weapon__stubs_hl2.cpp | ||
c_weapon_crossbow.cpp | ||
c_weapon_gravitygun.cpp | ||
c_weapon_physcannon.cpp | ||
c_weapon_stunstick.cpp | ||
clientmode_hlnormal.cpp | ||
clientmode_hlnormal.h | ||
fx_antlion.cpp | ||
fx_bugbait.cpp | ||
fx_hl2_impacts.cpp | ||
fx_hl2_tracers.cpp | ||
hl2_clientmode.cpp | ||
hl_in_main.cpp | ||
hl_prediction.cpp | ||
hud_ammo.cpp | ||
hud_autoaim.cpp | ||
hud_battery.cpp | ||
hud_blood.cpp | ||
hud_bonusprogress.cpp | ||
hud_credits.cpp | ||
hud_damageindicator.cpp | ||
hud_filmdemo.cpp | ||
hud_flashlight.cpp | ||
hud_hdrdemo.cpp | ||
hud_health.cpp | ||
hud_locator.cpp | ||
hud_poisondamageindicator.cpp | ||
hud_quickinfo.cpp | ||
hud_radar.cpp | ||
hud_radar.h | ||
hud_suitpower.cpp | ||
hud_suitpower.h | ||
hud_weaponselection.cpp | ||
hud_zoom.cpp | ||
shieldproxy.cpp | ||
vgui_rootpanel_hl2.cpp |