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* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
20 lines
787 B
Plaintext
20 lines
787 B
Plaintext
$Include "$SRCDIR\vpc_scripts\platform_dirs.vpc"
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$include "$SRCDIR\vpc_scripts\source_base.vpc"
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$Include "$SRCDIR\vpc_scripts\source_exe_posix_base.vpc" [$POSIX]
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$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc" [$WIN32 || $WIN64]
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$Include "$SRCDIR\vpc_scripts\source_xex_x360_base.vpc" [$X360]
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$Include "$SRCDIR\vpc_scripts\source_ppu_elf_ps3_base.vpc" [$PS3]
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$Include "$SRCDIR\vpc_scripts\source_video_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;DEV_BUILD" [!$PUBLISH]
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$PreprocessorDefinitions "$BASE;_PROFILE" [$PROFILE && !$RETAIL]
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$PreprocessorDefinitions "$BASE;RETAIL_ASSERTS" [$RETAIL && $RETAILASSERTS]
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$PreprocessorDefinitions "$BASE;FRAME_POINTER_OMISSION_DISABLED" // This is now always true.
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}
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} |