mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-08 13:15:31 +03:00
739 lines
20 KiB
C++
739 lines
20 KiB
C++
//========== Copyright © 2008, Valve Corporation, All rights reserved. ========
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "vscript_client.h"
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#include "icommandline.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/fmtstr.h"
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#include "filesystem.h"
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#include "characterset.h"
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#include "isaverestore.h"
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#include "gamerules.h"
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#include "vscript_client.nut"
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#ifdef MAPBASE_VSCRIPT
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#include "mapbase/matchers.h"
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#include "c_world.h"
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#include "proxyentity.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imaterialvar.h"
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#include "mapbase/vscript_singletons.h"
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#endif
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extern IScriptManager *scriptmanager;
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extern ScriptClassDesc_t * GetScriptDesc( CBaseEntity * );
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// #define VMPROFILE 1
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#ifdef VMPROFILE
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#define VMPROF_START float debugStartTime = Plat_FloatTime();
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#define VMPROF_SHOW( funcname, funcdesc ) DevMsg("***VSCRIPT PROFILE***: %s %s: %6.4f milliseconds\n", (##funcname), (##funcdesc), (Plat_FloatTime() - debugStartTime)*1000.0 );
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#else // !VMPROFILE
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#define VMPROF_START
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#define VMPROF_SHOW
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#endif // VMPROFILE
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#ifdef MAPBASE_VSCRIPT
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//-----------------------------------------------------------------------------
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// Purpose: A clientside variant of CScriptEntityIterator.
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//-----------------------------------------------------------------------------
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class CScriptClientEntityIterator
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{
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public:
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HSCRIPT GetLocalPlayer()
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{
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return ToHScript( C_BasePlayer::GetLocalPlayer() );
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}
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HSCRIPT First() { return Next(NULL); }
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HSCRIPT Next( HSCRIPT hStartEntity )
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{
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return ToHScript( ClientEntityList().NextBaseEntity( ToEnt( hStartEntity ) ) );
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}
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HSCRIPT CreateByClassname( const char *className )
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{
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return ToHScript( CreateEntityByName( className ) );
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}
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HSCRIPT FindByClassname( HSCRIPT hStartEntity, const char *szName )
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{
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const CEntInfo *pInfo = hStartEntity ? ClientEntityList().GetEntInfoPtr( ToEnt( hStartEntity )->GetRefEHandle() )->m_pNext : ClientEntityList().FirstEntInfo();
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for ( ;pInfo; pInfo = pInfo->m_pNext )
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{
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C_BaseEntity *ent = (C_BaseEntity *)pInfo->m_pEntity;
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if ( !ent )
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continue;
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if ( Matcher_Match( szName, ent->GetClassname() ) )
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return ToHScript( ent );
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}
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return NULL;
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}
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HSCRIPT FindByName( HSCRIPT hStartEntity, const char *szName )
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{
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const CEntInfo *pInfo = hStartEntity ? ClientEntityList().GetEntInfoPtr( ToEnt( hStartEntity )->GetRefEHandle() )->m_pNext : ClientEntityList().FirstEntInfo();
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for ( ;pInfo; pInfo = pInfo->m_pNext )
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{
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C_BaseEntity *ent = (C_BaseEntity *)pInfo->m_pEntity;
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if ( !ent )
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continue;
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if ( Matcher_Match( szName, ent->GetEntityName() ) )
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return ToHScript( ent );
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}
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return NULL;
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}
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private:
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} g_ScriptEntityIterator;
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BEGIN_SCRIPTDESC_ROOT_NAMED( CScriptClientEntityIterator, "CEntities", SCRIPT_SINGLETON "The global list of entities" )
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DEFINE_SCRIPTFUNC( GetLocalPlayer, "Get local player" )
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DEFINE_SCRIPTFUNC( First, "Begin an iteration over the list of entities" )
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DEFINE_SCRIPTFUNC( Next, "Continue an iteration over the list of entities, providing reference to a previously found entity" )
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DEFINE_SCRIPTFUNC( CreateByClassname, "Creates an entity by classname" )
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DEFINE_SCRIPTFUNC( FindByClassname, "Find entities by class name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search" )
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DEFINE_SCRIPTFUNC( FindByName, "Find entities by name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search" )
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END_SCRIPTDESC();
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//-----------------------------------------------------------------------------
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// Purpose: A base class for VScript-utilizing clientside classes which can persist
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// across levels, requiring their scripts to be shut down manually.
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//-----------------------------------------------------------------------------
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abstract_class IClientScriptPersistable
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{
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public:
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virtual void TermScript() = 0;
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};
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CUtlVector<IClientScriptPersistable*> g_ScriptPersistableList;
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#define SCRIPT_MAT_PROXY_MAX_VARS 8
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//-----------------------------------------------------------------------------
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// Purpose: A material proxy which runs a VScript and allows it to read/write
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// to material variables.
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//-----------------------------------------------------------------------------
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class CScriptMaterialProxy : public IMaterialProxy, public IClientScriptPersistable
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{
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public:
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CScriptMaterialProxy();
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virtual ~CScriptMaterialProxy();
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virtual void Release( void );
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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virtual void OnBind( void *pRenderable );
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virtual IMaterial *GetMaterial() { return NULL; }
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// Proxies can persist across levels and aren't bound to a loaded map.
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// The VM, however, is bound to the loaded map, so the proxy's script variables persisting
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// causes problems when they're used in a new level with a new VM.
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// As a result, we call InitScript() and TermScript() during OnBind and when the level is unloaded respectively.
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bool InitScript();
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void TermScript();
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bool ValidateIndex(int i)
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{
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if (i > SCRIPT_MAT_PROXY_MAX_VARS || i < 0)
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{
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CGWarning( 0, CON_GROUP_VSCRIPT, "VScriptProxy: %i out of range", i );
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return false;
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}
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return true;
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}
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const char *GetVarString( int i );
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int GetVarInt( int i );
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float GetVarFloat( int i );
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const Vector& GetVarVector( int i );
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void SetVarString( int i, const char *value );
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void SetVarInt( int i, int value );
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void SetVarFloat( int i, float value );
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void SetVarVector( int i, const Vector &value );
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const char *GetVarName( int i );
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private:
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IMaterialVar *m_MaterialVars[SCRIPT_MAT_PROXY_MAX_VARS];
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// Save the keyvalue string for InitScript()
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char m_szFilePath[MAX_PATH];
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CScriptScope m_ScriptScope;
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HSCRIPT m_hScriptInstance;
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HSCRIPT m_hFuncOnBind;
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};
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class CMaterialProxyScriptInstanceHelper : public IScriptInstanceHelper
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{
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bool ToString( void *p, char *pBuf, int bufSize );
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void *BindOnRead( HSCRIPT hInstance, void *pOld, const char *pszId );
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};
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CMaterialProxyScriptInstanceHelper g_MaterialProxyScriptInstanceHelper;
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BEGIN_SCRIPTDESC_ROOT_NAMED( CScriptMaterialProxy, "CScriptMaterialProxy", "Material proxy for VScript" )
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DEFINE_SCRIPT_INSTANCE_HELPER( &g_MaterialProxyScriptInstanceHelper )
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DEFINE_SCRIPTFUNC( GetVarString, "Gets a material var's string value" )
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DEFINE_SCRIPTFUNC( GetVarInt, "Gets a material var's int value" )
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DEFINE_SCRIPTFUNC( GetVarFloat, "Gets a material var's float value" )
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DEFINE_SCRIPTFUNC( GetVarVector, "Gets a material var's vector value" )
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DEFINE_SCRIPTFUNC( SetVarString, "Sets a material var's string value" )
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DEFINE_SCRIPTFUNC( SetVarInt, "Sets a material var's int value" )
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DEFINE_SCRIPTFUNC( SetVarFloat, "Sets a material var's float value" )
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DEFINE_SCRIPTFUNC( SetVarVector, "Sets a material var's vector value" )
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DEFINE_SCRIPTFUNC( GetVarName, "Gets a material var's name" )
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END_SCRIPTDESC();
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CScriptMaterialProxy::CScriptMaterialProxy()
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{
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m_hScriptInstance = NULL;
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m_hFuncOnBind = NULL;
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for (int i = 0; i < SCRIPT_MAT_PROXY_MAX_VARS; i++)
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{
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m_MaterialVars[i] = NULL;
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}
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}
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CScriptMaterialProxy::~CScriptMaterialProxy()
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{
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}
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//-----------------------------------------------------------------------------
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// Cleanup
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//-----------------------------------------------------------------------------
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void CScriptMaterialProxy::Release( void )
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{
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if ( m_hScriptInstance && g_pScriptVM )
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{
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g_pScriptVM->RemoveInstance( m_hScriptInstance );
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m_hScriptInstance = NULL;
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}
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delete this;
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}
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bool CScriptMaterialProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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{
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for (KeyValues *pKey = pKeyValues->GetFirstSubKey(); pKey != NULL; pKey = pKey->GetNextKey())
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{
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// Get each variable we're looking for
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if (Q_strnicmp( pKey->GetName(), "var", 3 ) == 0)
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{
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int index = atoi(pKey->GetName() + 3);
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if (index > SCRIPT_MAT_PROXY_MAX_VARS)
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{
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Warning("VScript material proxy only supports 8 vars (not %i)\n", index);
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continue;
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}
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bool foundVar;
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m_MaterialVars[index] = pMaterial->FindVar( pKey->GetString(), &foundVar );
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// Don't init if we didn't find the var
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if (!foundVar)
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return false;
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}
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else if (FStrEq( pKey->GetName(), "scriptfile" ))
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{
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Q_strncpy( m_szFilePath, pKey->GetString(), sizeof( m_szFilePath ) );
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}
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}
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return true;
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}
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bool CScriptMaterialProxy::InitScript()
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{
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if (!m_ScriptScope.IsInitialized())
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{
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if (scriptmanager == NULL)
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{
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ExecuteOnce(DevMsg("Cannot execute script because scripting is disabled (-scripting)\n"));
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return false;
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}
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if (g_pScriptVM == NULL)
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{
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ExecuteOnce(DevMsg(" Cannot execute script because there is no available VM\n"));
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return false;
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}
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char* iszScriptId = (char*)stackalloc( 1024 );
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g_pScriptVM->GenerateUniqueKey("VScriptProxy", iszScriptId, 1024);
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m_hScriptInstance = g_pScriptVM->RegisterInstance( GetScriptDescForClass( CScriptMaterialProxy ), this );
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g_pScriptVM->SetInstanceUniqeId( m_hScriptInstance, iszScriptId );
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bool bResult = m_ScriptScope.Init( iszScriptId );
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if (!bResult)
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{
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CGMsg( 1, CON_GROUP_VSCRIPT, "VScriptProxy couldn't create ScriptScope!\n" );
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return false;
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}
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g_pScriptVM->SetValue( m_ScriptScope, "self", m_hScriptInstance );
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}
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// Don't init if we can't run the script
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if (!VScriptRunScript( m_szFilePath, m_ScriptScope, true ))
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return false;
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m_hFuncOnBind = m_ScriptScope.LookupFunction( "OnBind" );
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if (!m_hFuncOnBind)
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{
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// Don't init if we can't find our func
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Warning("VScript material proxy can't find OnBind function\n");
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return false;
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}
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g_ScriptPersistableList.AddToTail( this );
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return true;
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}
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void CScriptMaterialProxy::TermScript()
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{
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if ( m_hScriptInstance )
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{
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g_pScriptVM->RemoveInstance( m_hScriptInstance );
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m_hScriptInstance = NULL;
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}
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m_hFuncOnBind = NULL;
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m_ScriptScope.Term();
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}
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void CScriptMaterialProxy::OnBind( void *pRenderable )
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{
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if (m_hFuncOnBind != NULL)
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{
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C_BaseEntity *pEnt = NULL;
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if (pRenderable)
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{
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IClientRenderable *pRend = (IClientRenderable*)pRenderable;
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pEnt = pRend->GetIClientUnknown()->GetBaseEntity();
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if ( pEnt )
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{
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g_pScriptVM->SetValue( m_ScriptScope, "entity", pEnt->GetScriptInstance() );
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}
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}
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if (!pEnt)
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{
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// Needs to register as a null value so the script doesn't break if it looks for an entity
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g_pScriptVM->SetValue( m_ScriptScope, "entity", SCRIPT_VARIANT_NULL );
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}
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m_ScriptScope.Call( m_hFuncOnBind, NULL );
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g_pScriptVM->ClearValue( m_ScriptScope, "entity" );
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}
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else
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{
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// The VM might not exist if we do it from Init(), so we have to do it here.
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// TODO: We have no handling for if this fails, how do you cancel a proxy?
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if (InitScript())
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OnBind( pRenderable );
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}
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}
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const char *CScriptMaterialProxy::GetVarString( int i )
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{
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if (!ValidateIndex( i ) || !m_MaterialVars[i])
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return NULL;
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return m_MaterialVars[i]->GetStringValue();
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}
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int CScriptMaterialProxy::GetVarInt( int i )
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{
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if (!ValidateIndex( i ) || !m_MaterialVars[i])
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return 0;
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return m_MaterialVars[i]->GetIntValue();
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}
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float CScriptMaterialProxy::GetVarFloat( int i )
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{
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if (!ValidateIndex( i ) || !m_MaterialVars[i])
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return 0.0f;
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return m_MaterialVars[i]->GetFloatValue();
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}
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const Vector& CScriptMaterialProxy::GetVarVector( int i )
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{
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if (!ValidateIndex( i ) || !m_MaterialVars[i])
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return vec3_origin;
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if (m_MaterialVars[i]->GetType() != MATERIAL_VAR_TYPE_VECTOR)
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return vec3_origin;
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// This is really bad. Too bad!
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return *(reinterpret_cast<const Vector*>(m_MaterialVars[i]->GetVecValue()));
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}
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void CScriptMaterialProxy::SetVarString( int i, const char *value )
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{
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if (!ValidateIndex( i ) || !m_MaterialVars[i])
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return;
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return m_MaterialVars[i]->SetStringValue( value );
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}
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void CScriptMaterialProxy::SetVarInt( int i, int value )
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{
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if (!ValidateIndex( i ) || !m_MaterialVars[i])
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return;
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return m_MaterialVars[i]->SetIntValue( value );
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}
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void CScriptMaterialProxy::SetVarFloat( int i, float value )
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{
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if (!ValidateIndex( i ) || !m_MaterialVars[i])
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return;
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return m_MaterialVars[i]->SetFloatValue( value );
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}
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void CScriptMaterialProxy::SetVarVector( int i, const Vector &value )
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{
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if (!ValidateIndex( i ) || !m_MaterialVars[i])
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return;
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return m_MaterialVars[i]->SetVecValue( value.Base(), 3 );
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}
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const char *CScriptMaterialProxy::GetVarName( int i )
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{
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if (!ValidateIndex( i ) || !m_MaterialVars[i])
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return NULL;
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return m_MaterialVars[i]->GetName();
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}
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EXPOSE_INTERFACE( CScriptMaterialProxy, IMaterialProxy, "VScriptProxy" IMATERIAL_PROXY_INTERFACE_VERSION );
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bool CMaterialProxyScriptInstanceHelper::ToString( void *p, char *pBuf, int bufSize )
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{
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CScriptMaterialProxy *pProxy = (CScriptMaterialProxy *)p;
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V_snprintf( pBuf, bufSize, "(proxy: %s)", pProxy->GetMaterial() != NULL ? pProxy->GetMaterial()->GetName() : "<no material>" );
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return true;
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}
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void *CMaterialProxyScriptInstanceHelper::BindOnRead( HSCRIPT hInstance, void *pOld, const char *pszId )
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{
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// TODO: Material proxy save/restore?
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return NULL;
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}
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#endif // MAPBASE_VSCRIPT
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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static float Time()
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{
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return gpGlobals->curtime;
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}
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static const char *GetMapName()
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{
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return engine->GetLevelName();
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}
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static const char *DoUniqueString( const char *pszBase )
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{
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static char szBuf[512];
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g_pScriptVM->GenerateUniqueKey( pszBase, szBuf, ARRAYSIZE(szBuf) );
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return szBuf;
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}
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bool DoIncludeScript( const char *pszScript, HSCRIPT hScope )
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{
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if ( !VScriptRunScript( pszScript, hScope, true ) )
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{
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g_pScriptVM->RaiseException( CFmtStr( "Failed to include script \"%s\"", ( pszScript ) ? pszScript : "unknown" ) );
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return false;
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}
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return true;
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}
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#ifdef MAPBASE_VSCRIPT
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static float FrameTime()
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{
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return gpGlobals->frametime;
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}
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static bool Con_IsVisible()
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{
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return engine->Con_IsVisible();
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}
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static bool IsWindowedMode()
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{
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return engine->IsWindowedMode();
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}
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int ScreenTransform( const Vector& point, Vector& screen );
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//-----------------------------------------------------------------------------
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// Input array [x,y], set normalised screen space pos. Return true if on screen
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//-----------------------------------------------------------------------------
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static bool ScriptScreenTransform( const Vector &pos, HSCRIPT hArray )
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{
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if ( g_pScriptVM->GetNumTableEntries(hArray) >= 2 )
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{
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Vector v;
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bool r = ScreenTransform( pos, v );
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float x = 0.5f * ( 1.0f + v[0] );
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float y = 0.5f * ( 1.0f - v[1] );
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g_pScriptVM->SetValue( hArray, ScriptVariant_t(0), x );
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g_pScriptVM->SetValue( hArray, 1, y );
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return !r;
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}
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return false;
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}
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// Creates a client-side prop
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HSCRIPT CreateProp( const char *pszEntityName, const Vector &vOrigin, const char *pszModelName, int iAnim )
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{
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C_BaseAnimating *pBaseEntity = (C_BaseAnimating *)CreateEntityByName( pszEntityName );
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if (!pBaseEntity)
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return NULL;
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pBaseEntity->SetAbsOrigin( vOrigin );
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pBaseEntity->SetModelName( pszModelName );
|
|
if (!pBaseEntity->InitializeAsClientEntity( pszModelName, RENDER_GROUP_OPAQUE_ENTITY ))
|
|
{
|
|
Warning("Can't initialize %s as client entity\n", pszEntityName);
|
|
return NULL;
|
|
}
|
|
|
|
pBaseEntity->SetPlaybackRate( 1.0f );
|
|
|
|
int iSequence = pBaseEntity->SelectWeightedSequence( (Activity)iAnim );
|
|
|
|
if ( iSequence != -1 )
|
|
{
|
|
pBaseEntity->SetSequence( iSequence );
|
|
}
|
|
|
|
return ToHScript( pBaseEntity );
|
|
}
|
|
#endif
|
|
|
|
bool VScriptClientInit()
|
|
{
|
|
VMPROF_START
|
|
|
|
if( scriptmanager != NULL )
|
|
{
|
|
ScriptLanguage_t scriptLanguage = SL_DEFAULT;
|
|
|
|
char const *pszScriptLanguage;
|
|
#ifdef MAPBASE_VSCRIPT
|
|
if (GetClientWorldEntity()->GetScriptLanguage() != SL_NONE)
|
|
{
|
|
// Allow world entity to override script language
|
|
scriptLanguage = GetClientWorldEntity()->GetScriptLanguage();
|
|
|
|
// Less than SL_NONE means the script language should literally be none
|
|
if (scriptLanguage < SL_NONE)
|
|
scriptLanguage = SL_NONE;
|
|
}
|
|
else
|
|
#endif
|
|
if ( CommandLine()->CheckParm( "-scriptlang", &pszScriptLanguage ) )
|
|
{
|
|
if( !Q_stricmp(pszScriptLanguage, "gamemonkey") )
|
|
{
|
|
scriptLanguage = SL_GAMEMONKEY;
|
|
}
|
|
else if( !Q_stricmp(pszScriptLanguage, "squirrel") )
|
|
{
|
|
scriptLanguage = SL_SQUIRREL;
|
|
}
|
|
else if( !Q_stricmp(pszScriptLanguage, "python") )
|
|
{
|
|
scriptLanguage = SL_PYTHON;
|
|
}
|
|
#ifdef MAPBASE_VSCRIPT
|
|
else if( !Q_stricmp(pszScriptLanguage, "lua") )
|
|
{
|
|
scriptLanguage = SL_LUA;
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
CGWarning( 1, CON_GROUP_VSCRIPT, "-scriptlang does not recognize a language named '%s'. virtual machine did NOT start.\n", pszScriptLanguage );
|
|
scriptLanguage = SL_NONE;
|
|
}
|
|
|
|
}
|
|
if( scriptLanguage != SL_NONE )
|
|
{
|
|
if ( g_pScriptVM == NULL )
|
|
g_pScriptVM = scriptmanager->CreateVM( scriptLanguage );
|
|
|
|
if( g_pScriptVM )
|
|
{
|
|
#ifdef MAPBASE_VSCRIPT
|
|
CGMsg( 0, CON_GROUP_VSCRIPT, "VSCRIPT CLIENT: Started VScript virtual machine using script language '%s'\n", g_pScriptVM->GetLanguageName() );
|
|
#else
|
|
Log( "VSCRIPT: Started VScript virtual machine using script language '%s'\n", g_pScriptVM->GetLanguageName() );
|
|
#endif
|
|
ScriptRegisterFunction( g_pScriptVM, GetMapName, "Get the name of the map.");
|
|
ScriptRegisterFunction( g_pScriptVM, Time, "Get the current server time" );
|
|
ScriptRegisterFunction( g_pScriptVM, DoUniqueString, SCRIPT_ALIAS( "UniqueString", "Generate a string guaranteed to be unique across the life of the script VM, with an optional root string." ) );
|
|
ScriptRegisterFunction( g_pScriptVM, DoIncludeScript, "Execute a script (internal)" );
|
|
#ifdef MAPBASE_VSCRIPT
|
|
ScriptRegisterFunction( g_pScriptVM, FrameTime, "Get the time spent on the client in the last frame" );
|
|
ScriptRegisterFunction( g_pScriptVM, Con_IsVisible, "Returns true if the console is visible" );
|
|
ScriptRegisterFunction( g_pScriptVM, ScreenWidth, "Width of the screen in pixels" );
|
|
ScriptRegisterFunction( g_pScriptVM, ScreenHeight, "Height of the screen in pixels" );
|
|
ScriptRegisterFunction( g_pScriptVM, IsWindowedMode, "" );
|
|
ScriptRegisterFunctionNamed( g_pScriptVM, ScriptScreenTransform, "ScreenTransform", "Get the x & y positions of a world position in screen space. Returns true if it's onscreen" );
|
|
|
|
ScriptRegisterFunction( g_pScriptVM, CreateProp, "Create an animating prop" );
|
|
#endif
|
|
|
|
|
|
if ( GameRules() )
|
|
{
|
|
GameRules()->RegisterScriptFunctions();
|
|
}
|
|
|
|
#ifdef MAPBASE_VSCRIPT
|
|
g_pScriptVM->RegisterAllClasses();
|
|
g_pScriptVM->RegisterAllEnums();
|
|
|
|
g_pScriptVM->RegisterInstance( &g_ScriptEntityIterator, "Entities" );
|
|
|
|
IGameSystem::RegisterVScriptAllSystems();
|
|
|
|
RegisterSharedScriptConstants();
|
|
RegisterSharedScriptFunctions();
|
|
#else
|
|
//g_pScriptVM->RegisterInstance( &g_ScriptEntityIterator, "Entities" );
|
|
#endif
|
|
|
|
if (scriptLanguage == SL_SQUIRREL)
|
|
{
|
|
g_pScriptVM->Run( g_Script_vscript_client );
|
|
}
|
|
|
|
VScriptRunScript( "vscript_client", true );
|
|
VScriptRunScript( "mapspawn", false );
|
|
|
|
VMPROF_SHOW( pszScriptLanguage, "virtual machine startup" );
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
CGWarning( 1, CON_GROUP_VSCRIPT, "VM Did not start!\n" );
|
|
}
|
|
}
|
|
#ifdef MAPBASE_VSCRIPT
|
|
else
|
|
{
|
|
CGMsg( 0, CON_GROUP_VSCRIPT, "VSCRIPT CLIENT: Not starting because language is set to 'none'\n" );
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
CGWarning( 0, CON_GROUP_VSCRIPT, "\nVSCRIPT: Scripting is disabled.\n" );
|
|
}
|
|
g_pScriptVM = NULL;
|
|
return false;
|
|
}
|
|
|
|
void VScriptClientTerm()
|
|
{
|
|
if( g_pScriptVM != NULL )
|
|
{
|
|
#ifdef MAPBASE_VSCRIPT
|
|
// Things like proxies can persist across levels, so we have to shut down their scripts manually
|
|
for (int i = g_ScriptPersistableList.Count()-1; i >= 0; i--)
|
|
{
|
|
if (g_ScriptPersistableList[i])
|
|
{
|
|
g_ScriptPersistableList[i]->TermScript();
|
|
g_ScriptPersistableList.FastRemove( i );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if( g_pScriptVM )
|
|
{
|
|
scriptmanager->DestroyVM( g_pScriptVM );
|
|
g_pScriptVM = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
class CVScriptGameSystem : public CAutoGameSystemPerFrame
|
|
{
|
|
public:
|
|
// Inherited from IAutoServerSystem
|
|
virtual void LevelInitPreEntity( void )
|
|
{
|
|
m_bAllowEntityCreationInScripts = true;
|
|
VScriptClientInit();
|
|
}
|
|
|
|
virtual void LevelInitPostEntity( void )
|
|
{
|
|
m_bAllowEntityCreationInScripts = false;
|
|
}
|
|
|
|
virtual void LevelShutdownPostEntity( void )
|
|
{
|
|
#ifdef MAPBASE_VSCRIPT
|
|
g_ScriptNetMsg->LevelShutdownPreVM();
|
|
#endif
|
|
VScriptClientTerm();
|
|
}
|
|
|
|
virtual void FrameUpdatePostEntityThink()
|
|
{
|
|
if ( g_pScriptVM )
|
|
g_pScriptVM->Frame( gpGlobals->frametime );
|
|
}
|
|
|
|
bool m_bAllowEntityCreationInScripts;
|
|
};
|
|
|
|
CVScriptGameSystem g_VScriptGameSystem;
|
|
|
|
bool IsEntityCreationAllowedInScripts( void )
|
|
{
|
|
return g_VScriptGameSystem.m_bAllowEntityCreationInScripts;
|
|
}
|
|
|
|
|