source-sdk-2013-mapbase/sp/src/game/server/mapbase/point_radiation_source.cpp

137 lines
3.5 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ====
//
// An entity that triggers the player's geiger counter.
//
// Doesn't cause any actual damage. Should be parentable.
//
//=============================================================================
#include "cbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CPointRadiationSource : public CPointEntity
{
public:
DECLARE_CLASS( CPointRadiationSource, CPointEntity );
DECLARE_DATADESC();
void Spawn();
void RadiationThink();
void InputEnable( inputdata_t &inputdata );
void InputDisable( inputdata_t &inputdata );
bool m_bTestPVS;
float m_flRadius;
float m_flIntensity = 1.0f;
bool m_bDisabled;
};
BEGIN_DATADESC( CPointRadiationSource )
// Function Pointers
DEFINE_FUNCTION( RadiationThink ),
// Fields
DEFINE_KEYFIELD( m_bTestPVS, FIELD_BOOLEAN, "TestPVS" ),
DEFINE_INPUT( m_flRadius, FIELD_FLOAT, "SetRadius" ),
DEFINE_INPUT( m_flIntensity, FIELD_FLOAT, "SetIntensity" ),
DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
// Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
END_DATADESC()
LINK_ENTITY_TO_CLASS( point_radiation_source, CPointRadiationSource );
//-----------------------------------------------------------------------------
// Purpose: Called when spawning, after keyvalues have been handled.
//-----------------------------------------------------------------------------
void CPointRadiationSource::Spawn( void )
{
BaseClass::Spawn();
if (!m_bDisabled)
{
SetThink( &CPointRadiationSource::RadiationThink );
SetNextThink( gpGlobals->curtime + random->RandomFloat(0.0, 0.5) );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointRadiationSource::InputEnable( inputdata_t &inputdata )
{
m_bDisabled = false;
SetThink( &CPointRadiationSource::RadiationThink );
SetNextThink( gpGlobals->curtime );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointRadiationSource::InputDisable( inputdata_t &inputdata )
{
m_bDisabled = true;
SetThink( NULL );
SetNextThink( TICK_NEVER_THINK );
// Must update player
//CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
//if (pPlayer)
//{
// pPlayer->NotifyNearbyRadiationSource(1000);
//}
}
//-----------------------------------------------------------------------------
// Purpose: Trigger hurt that causes radiation will do a radius check and set
// the player's geiger counter level according to distance from center
// of trigger.
//-----------------------------------------------------------------------------
void CPointRadiationSource::RadiationThink( void )
{
CBasePlayer *pPlayer = NULL;
if (m_bTestPVS)
{
CBaseEntity *pPVSPlayer = CBaseEntity::Instance(UTIL_FindClientInPVS(edict()));
if (pPVSPlayer)
{
pPlayer = static_cast<CBasePlayer*>(pPVSPlayer);
}
}
else
{
pPlayer = UTIL_GetLocalPlayer();
}
if (pPlayer)
{
// get range to player;
float flRange = pPlayer->GetAbsOrigin().DistTo((GetAbsOrigin()));
if (m_flRadius <= 0 || flRange < m_flRadius)
{
Assert( m_flIntensity > 0 );
//flRange *= 3.0f;
flRange /= m_flIntensity;
pPlayer->NotifyNearbyRadiationSource(flRange);
}
}
SetNextThink( gpGlobals->curtime + 0.25 );
}