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https://github.com/mapbase-source/source-sdk-2013.git
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137 lines
3.5 KiB
C++
137 lines
3.5 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ====
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//
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// An entity that triggers the player's geiger counter.
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//
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// Doesn't cause any actual damage. Should be parentable.
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//
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//=============================================================================
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#include "cbase.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CPointRadiationSource : public CPointEntity
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{
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public:
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DECLARE_CLASS( CPointRadiationSource, CPointEntity );
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DECLARE_DATADESC();
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void Spawn();
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void RadiationThink();
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void InputEnable( inputdata_t &inputdata );
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void InputDisable( inputdata_t &inputdata );
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bool m_bTestPVS;
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float m_flRadius;
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float m_flIntensity = 1.0f;
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bool m_bDisabled;
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};
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BEGIN_DATADESC( CPointRadiationSource )
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// Function Pointers
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DEFINE_FUNCTION( RadiationThink ),
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// Fields
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DEFINE_KEYFIELD( m_bTestPVS, FIELD_BOOLEAN, "TestPVS" ),
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DEFINE_INPUT( m_flRadius, FIELD_FLOAT, "SetRadius" ),
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DEFINE_INPUT( m_flIntensity, FIELD_FLOAT, "SetIntensity" ),
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DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
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// Inputs
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( point_radiation_source, CPointRadiationSource );
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//-----------------------------------------------------------------------------
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// Purpose: Called when spawning, after keyvalues have been handled.
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//-----------------------------------------------------------------------------
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void CPointRadiationSource::Spawn( void )
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{
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BaseClass::Spawn();
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if (!m_bDisabled)
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{
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SetThink( &CPointRadiationSource::RadiationThink );
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SetNextThink( gpGlobals->curtime + random->RandomFloat(0.0, 0.5) );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPointRadiationSource::InputEnable( inputdata_t &inputdata )
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{
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m_bDisabled = false;
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SetThink( &CPointRadiationSource::RadiationThink );
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SetNextThink( gpGlobals->curtime );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPointRadiationSource::InputDisable( inputdata_t &inputdata )
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{
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m_bDisabled = true;
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SetThink( NULL );
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SetNextThink( TICK_NEVER_THINK );
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// Must update player
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//CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
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//if (pPlayer)
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//{
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// pPlayer->NotifyNearbyRadiationSource(1000);
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//}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Trigger hurt that causes radiation will do a radius check and set
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// the player's geiger counter level according to distance from center
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// of trigger.
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//-----------------------------------------------------------------------------
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void CPointRadiationSource::RadiationThink( void )
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{
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CBasePlayer *pPlayer = NULL;
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if (m_bTestPVS)
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{
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CBaseEntity *pPVSPlayer = CBaseEntity::Instance(UTIL_FindClientInPVS(edict()));
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if (pPVSPlayer)
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{
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pPlayer = static_cast<CBasePlayer*>(pPVSPlayer);
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}
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}
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else
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{
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pPlayer = UTIL_GetLocalPlayer();
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}
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if (pPlayer)
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{
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// get range to player;
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float flRange = pPlayer->GetAbsOrigin().DistTo((GetAbsOrigin()));
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if (m_flRadius <= 0 || flRange < m_flRadius)
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{
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Assert( m_flIntensity > 0 );
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//flRange *= 3.0f;
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flRange /= m_flIntensity;
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pPlayer->NotifyNearbyRadiationSource(flRange);
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}
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}
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SetNextThink( gpGlobals->curtime + 0.25 );
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}
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