2020-05-31 08:57:19 -05:00

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//-----------------------------------------------------------------------------
// SERVER_MAPBASE.VPC
//
// Project Base Script
//-----------------------------------------------------------------------------
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;ASW_PROJECTED_TEXTURES;DYNAMIC_RTT_SHADOWS"
$PreprocessorDefinitions "$BASE;MAPBASE_VSCRIPT" [$MAPBASE_VSCRIPT]
}
}
$Project
{
$Folder "Source Files"
{
$File "logic_random_outputs.cpp"
$File "point_entity_finder.cpp"
$File "env_projectedtexture.h"
$File "env_global_light.cpp"
$File "skyboxswapper.cpp"
$Folder "Mapbase"
{
$File "$SRCDIR\game\shared\mapbase\mapbase_shared.cpp"
$File "$SRCDIR\game\shared\mapbase\mapbase_rpc.cpp"
$File "$SRCDIR\game\shared\mapbase\mapbase_game_log.cpp"
$File "$SRCDIR\game\shared\mapbase\MapEdit.cpp"
$File "$SRCDIR\game\shared\mapbase\MapEdit.h"
$File "$SRCDIR\game\shared\mapbase\matchers.cpp"
$File "$SRCDIR\game\shared\mapbase\matchers.h"
$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT]
$File "mapbase\ai_grenade.cpp"
$File "mapbase\ai_grenade.h"
$File "mapbase\ai_monitor.cpp"
$File "mapbase\ai_weaponmodifier.cpp"
$File "mapbase\closecaption_entity.cpp"
$File "mapbase\datadesc_mod.cpp"
$File "mapbase\datadesc_mod.h"
$File "mapbase\expandedrs_combine.h"
$File "mapbase\func_clientclip.cpp"
$File "mapbase\GlobalStrings.cpp"
$File "mapbase\GlobalStrings.h"
$File "mapbase\logic_externaldata.cpp"
$File "mapbase\logic_skill.cpp"
$File "mapbase\point_advanced_finder.cpp"
$File "mapbase\point_copy_size.cpp"
$File "mapbase\point_damageinfo.cpp"
$File "mapbase\point_entity_replace.cpp"
//$File "mapbase\point_physics_control.cpp" // Backlogged
$File "mapbase\point_projectile.cpp"
$File "mapbase\point_radiation_source.cpp"
$File "mapbase\SystemConvarMod.cpp"
$File "mapbase\SystemConvarMod.h"
$File "mapbase\variant_tools.h"
$File "mapbase\logic_eventlistener.cpp"
$File "mapbase\logic_register_activator.cpp"
}
$Folder "HL2 DLL"
{
// Original stunstick files are conditional'd out in the HL2 VPCs
$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.h"
}
$Folder "HL2MP"
{
$Folder "Weapons"
{
$File "hl2mp\grenade_satchel.cpp"
$File "hl2mp\grenade_satchel.h"
$File "hl2mp\grenade_tripmine.cpp"
$File "hl2mp\grenade_tripmine.h"
$File "$SRCDIR\game\shared\hl2mp\weapon_slam.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_slam.h"
}
}
}
$Folder "Link Libraries"
{
$Lib "vscript" [$MAPBASE_VSCRIPT]
}
}