22 lines
487 B
Plaintext

// Custom melee weapon - used by npc_shadow_walker for weapon model overrides
WeaponData
{
// This will be replaced in code
"playermodel" "models/weapons/w_crowbar.mdl"
"anim_prefix" "crowbar"
"clip_size" "-1"
"primary_ammo" "None"
"secondary_ammo" "None"
"weight" "0"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"melee_hit_world" "Weapon_Crowbar.Melee_HitWorld"
}
}