mirror of
https://github.com/mapbase-source/source-sdk-2013.git
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63 lines
1.6 KiB
Plaintext
63 lines
1.6 KiB
Plaintext
//-----------------------------------------------------------------------------
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// CLIENT_MAPBASE.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Configuration
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{
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;ASW_PROJECTED_TEXTURES;DYNAMIC_RTT_SHADOWS"
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$PreprocessorDefinitions "$BASE;MAPBASE_RPC;DISCORD_RPC;STEAM_RPC" [$MAPBASE_RPC]
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}
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}
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$Project
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{
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$Folder "Source Files"
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{
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$File "c_env_global_light.cpp"
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$File "worldlight.cpp"
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$File "worldlight.h"
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$Folder "Mapbase"
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{
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$File "$SRCDIR\game\shared\mapbase\mapbase_shared.cpp"
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$File "$SRCDIR\game\shared\mapbase\mapbase_rpc.cpp"
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$File "$SRCDIR\game\shared\mapbase\mapbase_game_log.cpp"
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$File "$SRCDIR\game\shared\mapbase\MapEdit.cpp"
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$File "$SRCDIR\game\shared\mapbase\MapEdit.h"
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$File "$SRCDIR\game\shared\mapbase\matchers.cpp"
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$File "$SRCDIR\game\shared\mapbase\matchers.h"
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_math.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT]
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$File "mapbase\c_func_clientclip.cpp"
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}
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$Folder "HL2 DLL"
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{
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// Original stunstick files are conditional'd out in the HL2 VPCs
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$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp"
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$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.h"
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}
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$Folder "HL2MP"
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{
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$Folder "Weapons"
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{
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$File "$SRCDIR\game\shared\hl2mp\weapon_slam.cpp"
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$File "$SRCDIR\game\shared\hl2mp\weapon_slam.h"
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}
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}
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}
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$Folder "Link Libraries"
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{
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$Lib "vscript" [$MAPBASE_VSCRIPT]
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}
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}
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