Blixibon c448f194ae Mapbase v5.0
- Added keyvalue to hl2_gamerules which allows respawning in singleplayer
- Added the game instructor system (including env_instructor_hint) from later Valve games using a VDC tutorial which adjusts the version from the Alien Swarm SDK to FPS rules and a Source 2013 environment; Also added new KV and icons for further control from mappers (tutorial mentioned by Maestra Fenix)
- Added L4D/TF2 glows + point_glow entity as an all-purpose SDK-based off-shoot of tf_glow
- Fixed weapon pickup sound not playing (reported by Sl0th and later Cvoxulary)
- Fixed env_projectedtextures not updating on save/load
- Added func_fake_worldportal, a spatial point_camera inspired by linked_portal_door based on SDK code alone (WIP, may be changed a lot in future updates)
- Added option for point_camera and func_reflective_glass to use different render targets, therefore allowing multiple cameras and mirrors to be active at the same time
- Added additional RT camera textures to choose from with a default of 3, but also controllable through a -numcameratextures command line param
- Added adjustable convars for main view NearZ and skybox NearZ (suggested by someone recently, also suggested by Klems over a year ago)
- Fixed map-specific localization files, cleaned up map-specific file code
- Added a new block to gameinfo.txt which allows mods to automatically append their own command line parameters
- Fixed math_lightpattern corruption when setting pattern/style while active
- Fixed the "Touch" input crashing when given no entity
- Added a way to add EFlags via keyvalue (suggested by Niker107)
- Fixed ai_script_conditions not working without a NPC actor (reported by MetroHam)
- Fixed point_radiation_source causing huge problems when intensity is 0, even though it was already advised against (reported by beefbacon)
- Added "Mapbase" header to Mapbase-specific code files
- Fixed an issue with updating sky_camera not obtaining area correctly, causing some entities to not draw in the skybox
- Added "CopyFogController" and "CopyFogControllerWithScale" inputs to sky_camera, which copy fog parameters directly from a fog controller
- Added "SetScale" input to sky_camera for live scale changing
- Added convar to control player crouch speed multiplier (suggested by ArtyIF)
- Added a ton of fixes for people running the Debug configuration of the codebase (partial credit to stepa2)
- Added support for pre-defined enums and constants in VScript, starting with various values from the SDK code (damage types, trace masks, etc.)
- Added limited support for Valve's Quaternion class in VScript
- Added new instance helper capabilities, destructible game instances, and other misc. changes to VScript library
- Replaced most of the VScript "accessor" classes with direct references to the original classes, as they were getting complicated fast and adding new VScript-only functions to the original classes might not be as bad as previously thought
- Added base NPC hooks for AI sensing in VScript (allows control over sight and hearing), also exposed CSound for it
- Added various functions and hooks for VPhysics integration in VScript
- Added VScript-based custom suit devices
- Expanded trace info exposed to VScript to allow plane and surface access (suggested by krassell)
- Added ability to insert localization strings through VScript
- Added various misc. VScript functions with various purposes, including reading/writing EFlags, movetypes, collision groups, etc.
- Fixed VBSP not being able to correctly parse parallax corrected cubemaps in maps with instances
2020-08-14 21:21:25 +00:00

200 lines
5.2 KiB
C++

//========= Mapbase - https://github.com/mapbase-source/source-sdk-2013 ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "datadesc_mod.h"
#include "saverestore.h"
// Sets a field's value to a specific string.
char *Datadesc_SetFieldString( const char *szValue, CBaseEntity *pObject, typedescription_t *pField, fieldtype_t *pFieldType )
{
// Copied from ::ParseKeyvalue...
fieldtype_t fieldtype = FIELD_VOID;
int fieldOffset = pField->fieldOffset[ TD_OFFSET_NORMAL ];
switch( pField->fieldType )
{
case FIELD_MODELNAME:
case FIELD_SOUNDNAME:
case FIELD_STRING:
(*(string_t *)((char *)pObject + fieldOffset)) = AllocPooledString( szValue );
fieldtype = FIELD_STRING;
break;
case FIELD_TIME:
case FIELD_FLOAT:
(*(float *)((char *)pObject + fieldOffset)) = atof( szValue );
fieldtype = FIELD_FLOAT;
break;
case FIELD_BOOLEAN:
(*(bool *)((char *)pObject + fieldOffset)) = (bool)(atoi( szValue ) != 0);
fieldtype = FIELD_BOOLEAN;
break;
case FIELD_CHARACTER:
(*(char *)((char *)pObject + fieldOffset)) = (char)atoi( szValue );
fieldtype = FIELD_CHARACTER;
break;
case FIELD_SHORT:
(*(short *)((char *)pObject + fieldOffset)) = (short)atoi( szValue );
fieldtype = FIELD_SHORT;
break;
case FIELD_INTEGER:
case FIELD_TICK:
(*(int *)((char *)pObject + fieldOffset)) = atoi( szValue );
fieldtype = FIELD_INTEGER;
break;
case FIELD_POSITION_VECTOR:
case FIELD_VECTOR:
UTIL_StringToVector( (float *)((char *)pObject + fieldOffset), szValue );
fieldtype = FIELD_VECTOR;
break;
case FIELD_VMATRIX:
case FIELD_VMATRIX_WORLDSPACE:
UTIL_StringToFloatArray( (float *)((char *)pObject + fieldOffset), 16, szValue );
fieldtype = FIELD_VMATRIX; // ???
break;
case FIELD_MATRIX3X4_WORLDSPACE:
UTIL_StringToFloatArray( (float *)((char *)pObject + fieldOffset), 12, szValue );
fieldtype = FIELD_VMATRIX; // ???
break;
case FIELD_COLOR32:
UTIL_StringToColor32( (color32 *) ((char *)pObject + fieldOffset), szValue );
fieldtype = FIELD_COLOR32;
break;
case FIELD_CUSTOM:
{
SaveRestoreFieldInfo_t fieldInfo =
{
(char *)pObject + fieldOffset,
pObject,
pField
};
pField->pSaveRestoreOps->Parse( fieldInfo, szValue );
fieldtype = FIELD_STRING;
break;
}
default:
case FIELD_INTERVAL:
case FIELD_CLASSPTR:
case FIELD_MODELINDEX:
case FIELD_MATERIALINDEX:
case FIELD_EDICT:
return NULL;
//Warning( "%s cannot set field of type %i.\n", GetDebugName(), dmap->dataDesc[i].fieldType );
break;
}
if (pFieldType)
*pFieldType = fieldtype;
return ((char*)pObject) + fieldOffset;
}
//-----------------------------------------------------------------------------
// Purpose: ReadUnregisteredKeyfields() was a feeble attempt to obtain non-keyfield keyvalues from KeyValue() with variant_t.
//
// I didn't know about GetKeyValue() until 9/29/2018.
// I don't remember why I decided to write down the date I found out about it. Maybe I considered that monumental of a discovery.
//
// However, we still use ReadUnregisteredKeyfields() since GetKeyValue() only supports a string while this function was used for entire variant_ts.
// It now calls GetKeyValue() and returns it as an allocated string.
//-----------------------------------------------------------------------------
bool ReadUnregisteredKeyfields(CBaseEntity *pTarget, const char *szKeyName, variant_t *variant)
{
if (!pTarget)
return false;
char szValue[256];
if (pTarget->GetKeyValue(szKeyName, szValue, sizeof(szValue)))
{
variant->SetString(AllocPooledString(szValue)); // MAKE_STRING causes badness, must pool
return true;
}
#if 0
if ( FStrEq( szKeyName, "targetname" ) )
{
variant->SetString(pTarget->GetEntityName());
return true;
}
if( FStrEq( szKeyName, "origin" ) )
{
variant->SetPositionVector3D(pTarget->GetAbsOrigin());
return true;
}
if( FStrEq( szKeyName, "angles" ) /*|| FStrEq( szKeyName, "angle" )*/ )
{
Vector angles;
AngleVectors(pTarget->GetAbsAngles(), &angles);
variant->SetVector3D(angles);
return true;
}
if ( FStrEq( szKeyName, "rendercolor" ) || FStrEq( szKeyName, "rendercolor32" ))
{
// Copy it over since we're not going to use the alpha
color32 theircolor = pTarget->GetRenderColor();
color32 color;
color.r = theircolor.r;
color.g = theircolor.g;
color.b = theircolor.b;
variant->SetColor32(color);
return true;
}
if ( FStrEq( szKeyName, "renderamt" ) )
{
char szAlpha = pTarget->GetRenderColor().a;
variant->SetString(MAKE_STRING(&szAlpha));
return true;
}
if ( FStrEq( szKeyName, "disableshadows" ))
{
variant->SetBool((pTarget->GetEffects() & EF_NOSHADOW) != NULL);
return true;
}
if ( FStrEq( szKeyName, "mins" ))
{
variant->SetVector3D(pTarget->CollisionProp()->OBBMinsPreScaled());
return true;
}
if ( FStrEq( szKeyName, "maxs" ))
{
variant->SetVector3D(pTarget->CollisionProp()->OBBMaxsPreScaled());
return true;
}
if ( FStrEq( szKeyName, "disablereceiveshadows" ))
{
variant->SetBool((pTarget->GetEffects() & EF_NORECEIVESHADOW) != NULL);
return true;
}
if ( FStrEq( szKeyName, "nodamageforces" ))
{
variant->SetBool((pTarget->GetEFlags() & EFL_NO_DAMAGE_FORCES) != NULL);
return true;
}
#endif
return false;
}