mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-10 05:56:45 +03:00
c448f194ae
- Added keyvalue to hl2_gamerules which allows respawning in singleplayer - Added the game instructor system (including env_instructor_hint) from later Valve games using a VDC tutorial which adjusts the version from the Alien Swarm SDK to FPS rules and a Source 2013 environment; Also added new KV and icons for further control from mappers (tutorial mentioned by Maestra Fenix) - Added L4D/TF2 glows + point_glow entity as an all-purpose SDK-based off-shoot of tf_glow - Fixed weapon pickup sound not playing (reported by Sl0th and later Cvoxulary) - Fixed env_projectedtextures not updating on save/load - Added func_fake_worldportal, a spatial point_camera inspired by linked_portal_door based on SDK code alone (WIP, may be changed a lot in future updates) - Added option for point_camera and func_reflective_glass to use different render targets, therefore allowing multiple cameras and mirrors to be active at the same time - Added additional RT camera textures to choose from with a default of 3, but also controllable through a -numcameratextures command line param - Added adjustable convars for main view NearZ and skybox NearZ (suggested by someone recently, also suggested by Klems over a year ago) - Fixed map-specific localization files, cleaned up map-specific file code - Added a new block to gameinfo.txt which allows mods to automatically append their own command line parameters - Fixed math_lightpattern corruption when setting pattern/style while active - Fixed the "Touch" input crashing when given no entity - Added a way to add EFlags via keyvalue (suggested by Niker107) - Fixed ai_script_conditions not working without a NPC actor (reported by MetroHam) - Fixed point_radiation_source causing huge problems when intensity is 0, even though it was already advised against (reported by beefbacon) - Added "Mapbase" header to Mapbase-specific code files - Fixed an issue with updating sky_camera not obtaining area correctly, causing some entities to not draw in the skybox - Added "CopyFogController" and "CopyFogControllerWithScale" inputs to sky_camera, which copy fog parameters directly from a fog controller - Added "SetScale" input to sky_camera for live scale changing - Added convar to control player crouch speed multiplier (suggested by ArtyIF) - Added a ton of fixes for people running the Debug configuration of the codebase (partial credit to stepa2) - Added support for pre-defined enums and constants in VScript, starting with various values from the SDK code (damage types, trace masks, etc.) - Added limited support for Valve's Quaternion class in VScript - Added new instance helper capabilities, destructible game instances, and other misc. changes to VScript library - Replaced most of the VScript "accessor" classes with direct references to the original classes, as they were getting complicated fast and adding new VScript-only functions to the original classes might not be as bad as previously thought - Added base NPC hooks for AI sensing in VScript (allows control over sight and hearing), also exposed CSound for it - Added various functions and hooks for VPhysics integration in VScript - Added VScript-based custom suit devices - Expanded trace info exposed to VScript to allow plane and surface access (suggested by krassell) - Added ability to insert localization strings through VScript - Added various misc. VScript functions with various purposes, including reading/writing EFlags, movetypes, collision groups, etc. - Fixed VBSP not being able to correctly parse parallax corrected cubemaps in maps with instances
200 lines
5.2 KiB
C++
200 lines
5.2 KiB
C++
//========= Mapbase - https://github.com/mapbase-source/source-sdk-2013 ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "datadesc_mod.h"
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#include "saverestore.h"
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// Sets a field's value to a specific string.
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char *Datadesc_SetFieldString( const char *szValue, CBaseEntity *pObject, typedescription_t *pField, fieldtype_t *pFieldType )
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{
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// Copied from ::ParseKeyvalue...
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fieldtype_t fieldtype = FIELD_VOID;
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int fieldOffset = pField->fieldOffset[ TD_OFFSET_NORMAL ];
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switch( pField->fieldType )
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{
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case FIELD_MODELNAME:
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case FIELD_SOUNDNAME:
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case FIELD_STRING:
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(*(string_t *)((char *)pObject + fieldOffset)) = AllocPooledString( szValue );
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fieldtype = FIELD_STRING;
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break;
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case FIELD_TIME:
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case FIELD_FLOAT:
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(*(float *)((char *)pObject + fieldOffset)) = atof( szValue );
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fieldtype = FIELD_FLOAT;
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break;
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case FIELD_BOOLEAN:
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(*(bool *)((char *)pObject + fieldOffset)) = (bool)(atoi( szValue ) != 0);
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fieldtype = FIELD_BOOLEAN;
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break;
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case FIELD_CHARACTER:
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(*(char *)((char *)pObject + fieldOffset)) = (char)atoi( szValue );
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fieldtype = FIELD_CHARACTER;
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break;
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case FIELD_SHORT:
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(*(short *)((char *)pObject + fieldOffset)) = (short)atoi( szValue );
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fieldtype = FIELD_SHORT;
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break;
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case FIELD_INTEGER:
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case FIELD_TICK:
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(*(int *)((char *)pObject + fieldOffset)) = atoi( szValue );
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fieldtype = FIELD_INTEGER;
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break;
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case FIELD_POSITION_VECTOR:
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case FIELD_VECTOR:
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UTIL_StringToVector( (float *)((char *)pObject + fieldOffset), szValue );
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fieldtype = FIELD_VECTOR;
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break;
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case FIELD_VMATRIX:
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case FIELD_VMATRIX_WORLDSPACE:
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UTIL_StringToFloatArray( (float *)((char *)pObject + fieldOffset), 16, szValue );
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fieldtype = FIELD_VMATRIX; // ???
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break;
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case FIELD_MATRIX3X4_WORLDSPACE:
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UTIL_StringToFloatArray( (float *)((char *)pObject + fieldOffset), 12, szValue );
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fieldtype = FIELD_VMATRIX; // ???
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break;
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case FIELD_COLOR32:
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UTIL_StringToColor32( (color32 *) ((char *)pObject + fieldOffset), szValue );
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fieldtype = FIELD_COLOR32;
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break;
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case FIELD_CUSTOM:
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{
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SaveRestoreFieldInfo_t fieldInfo =
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{
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(char *)pObject + fieldOffset,
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pObject,
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pField
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};
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pField->pSaveRestoreOps->Parse( fieldInfo, szValue );
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fieldtype = FIELD_STRING;
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break;
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}
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default:
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case FIELD_INTERVAL:
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case FIELD_CLASSPTR:
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case FIELD_MODELINDEX:
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case FIELD_MATERIALINDEX:
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case FIELD_EDICT:
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return NULL;
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//Warning( "%s cannot set field of type %i.\n", GetDebugName(), dmap->dataDesc[i].fieldType );
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break;
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}
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if (pFieldType)
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*pFieldType = fieldtype;
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return ((char*)pObject) + fieldOffset;
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}
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//-----------------------------------------------------------------------------
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// Purpose: ReadUnregisteredKeyfields() was a feeble attempt to obtain non-keyfield keyvalues from KeyValue() with variant_t.
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//
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// I didn't know about GetKeyValue() until 9/29/2018.
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// I don't remember why I decided to write down the date I found out about it. Maybe I considered that monumental of a discovery.
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//
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// However, we still use ReadUnregisteredKeyfields() since GetKeyValue() only supports a string while this function was used for entire variant_ts.
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// It now calls GetKeyValue() and returns it as an allocated string.
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//-----------------------------------------------------------------------------
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bool ReadUnregisteredKeyfields(CBaseEntity *pTarget, const char *szKeyName, variant_t *variant)
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{
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if (!pTarget)
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return false;
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char szValue[256];
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if (pTarget->GetKeyValue(szKeyName, szValue, sizeof(szValue)))
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{
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variant->SetString(AllocPooledString(szValue)); // MAKE_STRING causes badness, must pool
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return true;
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}
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#if 0
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if ( FStrEq( szKeyName, "targetname" ) )
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{
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variant->SetString(pTarget->GetEntityName());
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return true;
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}
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if( FStrEq( szKeyName, "origin" ) )
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{
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variant->SetPositionVector3D(pTarget->GetAbsOrigin());
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return true;
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}
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if( FStrEq( szKeyName, "angles" ) /*|| FStrEq( szKeyName, "angle" )*/ )
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{
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Vector angles;
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AngleVectors(pTarget->GetAbsAngles(), &angles);
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variant->SetVector3D(angles);
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return true;
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}
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if ( FStrEq( szKeyName, "rendercolor" ) || FStrEq( szKeyName, "rendercolor32" ))
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{
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// Copy it over since we're not going to use the alpha
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color32 theircolor = pTarget->GetRenderColor();
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color32 color;
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color.r = theircolor.r;
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color.g = theircolor.g;
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color.b = theircolor.b;
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variant->SetColor32(color);
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return true;
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}
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if ( FStrEq( szKeyName, "renderamt" ) )
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{
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char szAlpha = pTarget->GetRenderColor().a;
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variant->SetString(MAKE_STRING(&szAlpha));
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return true;
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}
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if ( FStrEq( szKeyName, "disableshadows" ))
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{
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variant->SetBool((pTarget->GetEffects() & EF_NOSHADOW) != NULL);
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return true;
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}
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if ( FStrEq( szKeyName, "mins" ))
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{
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variant->SetVector3D(pTarget->CollisionProp()->OBBMinsPreScaled());
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return true;
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}
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if ( FStrEq( szKeyName, "maxs" ))
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{
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variant->SetVector3D(pTarget->CollisionProp()->OBBMaxsPreScaled());
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return true;
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}
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if ( FStrEq( szKeyName, "disablereceiveshadows" ))
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{
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variant->SetBool((pTarget->GetEffects() & EF_NORECEIVESHADOW) != NULL);
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return true;
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}
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if ( FStrEq( szKeyName, "nodamageforces" ))
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{
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variant->SetBool((pTarget->GetEFlags() & EFL_NO_DAMAGE_FORCES) != NULL);
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return true;
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}
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#endif
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return false;
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}
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